Abstract:Robots with anthropomorphic features are increasingly shaping how humans perceive and morally engage with them. Our research investigates how different levels of anthropomorphism influence protective responses to robot abuse, extending the Computers as Social Actors (CASA) and uncanny valley theories into a moral domain. In an experiment, we invite 201 participants to view videos depicting abuse toward a robot with low (Spider), moderate (Two-Foot), or high (Humanoid) anthropomorphism. To provide a comprehensive analysis, we triangulate three modalities: self-report surveys measuring emotions and uncanniness, physiological data from automated facial expression analysis, and qualitative reflections. Findings indicate that protective responses are not linear. The moderately anthropomorphic Two-Foot robot, rated highest in eeriness and "spine-tingling" sensations consistent with the uncanny valley, elicited the strongest physiological anger expressions. Self-reported anger and guilt are significantly higher for both the Two-Foot and Humanoid robots compared to the Spider. Qualitative findings further reveal that as anthropomorphism increases, moral reasoning shifts from technical assessments of property damage to condemnation of the abuser's character, while governance proposals expand from property law to calls for quasi-animal rights and broader societal responsibility. These results suggest that the uncanny valley does not dampen moral concern but paradoxically heightens protective impulses, offering critical implications for robot design, policy, and future legal frameworks.
Abstract:Social robots like Moxie are designed to form strong emotional bonds with children, but their abrupt discontinuation can cause significant struggles and distress to children. When these services end, the resulting harm raises complex questions of who bears responsibility when children's emotional bonds are broken. Using the Moxie shutdown as a case study through a qualitative survey of 72 U.S. participants, our findings show that the responsibility is viewed as a shared duty across the robot company, parents, developers, and government. However, these attributions varied by political ideology and parental status of whether they have children. Participants' perceptions of whether the robot service should continue are highly polarized; supporters propose technical, financial, and governmental pathways for continuity, while opponents cite business realities and risks of unhealthy emotional dependency. Ultimately, this research contributes an empirically grounded shared responsibility framework for safeguarding child-robot companionship by detailing how accountability is distributed and contested, informing concrete design and policy implications to mitigate the emotional harm of robot discontinuation.




Abstract:People feel attached to places that are meaningful to them, which psychological research calls "place attachment." Place attachment is associated with self-identity, self-continuity, and psychological well-being. Even small cues, including videos, images, sounds, and scents, can facilitate feelings of connection and belonging to a place. Telepresence robots that allow people to see, hear, and interact with a remote place have the potential to establish and maintain a connection with places and support place attachment. In this paper, we explore the design space of robotic telepresence to promote place attachment, including how users might be guided in a remote place and whether they experience the environment individually or with others. We prototyped a telepresence robot that allows one or more remote users to visit a place and be guided by a local human guide or a conversational agent. Participants were 38 university alumni who visited their alma mater via the telepresence robot. Our findings uncovered four distinct user personas in the remote experience and highlighted the need for social participation to enhance place attachment. We generated design implications for future telepresence robot design to support people's connections with places of personal significance.




Abstract:In this paper, we explore the design and use of conversational telepresence robots to help homebound older adults interact with the external world. An initial needfinding study (N=8) using video vignettes revealed older adults' experiential needs for robot-mediated remote experiences such as exploration, reminiscence and social participation. We then designed a prototype system to support these goals and conducted a technology probe study (N=11) to garner a deeper understanding of user preferences for remote experiences. The study revealed user interactive patterns in each desired experience, highlighting the need of robot guidance, social engagements with the robot and the remote bystanders. Our work identifies a novel design space where conversational telepresence robots can be used to foster meaningful interactions in the remote physical environment. We offer design insights into the robot's proactive role in providing guidance and using dialogue to create personalized, contextualized and meaningful experiences.
Abstract:Transactive Memory System (TMS) is a group theory that describes how communication can enable the combination of individual minds into a group. While this theory has been extensively studied in human-human groups, it has not yet been formally applied to socially assistive robot design. We demonstrate how the three-phase TMS group communication process-which involves encoding, storage, and retrieval-can be leveraged to improve decision making in socially assistive robots with multiple stakeholders. By clearly defining how the robot is gaining information, storing and updating its memory, and retrieving information from its memory, we believe that socially assistive robots can make better decisions and provide more transparency behind their actions in the group context. Bringing communication theory to robot design can provide a clear framework to help robots integrate better into human-human group dynamics and thus improve their acceptance and use.