Abstract:We propose ChainHOI, a novel approach for text-driven human-object interaction (HOI) generation that explicitly models interactions at both the joint and kinetic chain levels. Unlike existing methods that implicitly model interactions using full-body poses as tokens, we argue that explicitly modeling joint-level interactions is more natural and effective for generating realistic HOIs, as it directly captures the geometric and semantic relationships between joints, rather than modeling interactions in the latent pose space. To this end, ChainHOI introduces a novel joint graph to capture potential interactions with objects, and a Generative Spatiotemporal Graph Convolution Network to explicitly model interactions at the joint level. Furthermore, we propose a Kinematics-based Interaction Module that explicitly models interactions at the kinetic chain level, ensuring more realistic and biomechanically coherent motions. Evaluations on two public datasets demonstrate that ChainHOI significantly outperforms previous methods, generating more realistic, and semantically consistent HOIs. Code is available \href{https://github.com/qinghuannn/ChainHOI}{here}.
Abstract:The generation of a virtual digital avatar is a crucial research topic in the field of computer vision. Many existing works utilize Neural Radiance Fields (NeRF) to address this issue and have achieved impressive results. However, previous works assume the images of the training person are available and fixed while the appearances and poses of a subject could constantly change and increase in real-world scenarios. How to update the human avatar but also maintain the ability to render the old appearance of the person is a practical challenge. One trivial solution is to combine the existing virtual avatar models based on NeRF with continual learning methods. However, there are some critical issues in this approach: learning new appearances and poses can cause the model to forget past information, which in turn leads to a degradation in the rendering quality of past appearances, especially color bleeding issues, and incorrect human body poses. In this work, we propose a maintainable avatar (MaintaAvatar) based on neural radiance fields by continual learning, which resolves the issues by utilizing a Global-Local Joint Storage Module and a Pose Distillation Module. Overall, our model requires only limited data collection to quickly fine-tune the model while avoiding catastrophic forgetting, thus achieving a maintainable virtual avatar. The experimental results validate the effectiveness of our MaintaAvatar model.