Abstract:Federated learning is a promising collaborative and privacy-preserving machine learning approach in data-rich smart cities. Nevertheless, the inherent heterogeneity of these urban environments presents a significant challenge in selecting trustworthy clients for collaborative model training. The usage of traditional approaches, such as the random client selection technique, poses several threats to the system's integrity due to the possibility of malicious client selection. Primarily, the existing literature focuses on assessing the trustworthiness of clients, neglecting the crucial aspect of trust in federated servers. To bridge this gap, in this work, we propose a novel framework that addresses the mutual trustworthiness in federated learning by considering the trust needs of both the client and the server. Our approach entails: (1) Creating preference functions for servers and clients, allowing them to rank each other based on trust scores, (2) Establishing a reputation-based recommendation system leveraging multiple clients to assess newly connected servers, (3) Assigning credibility scores to recommending devices for better server trustworthiness measurement, (4) Developing a trust assessment mechanism for smart devices using a statistical Interquartile Range (IQR) method, (5) Designing intelligent matching algorithms considering the preferences of both parties. Based on simulation and experimental results, our approach outperforms baseline methods by increasing trust levels, global model accuracy, and reducing non-trustworthy clients in the system.
Abstract:The Metaverse offers a second world beyond reality, where boundaries are non-existent, and possibilities are endless through engagement and immersive experiences using the virtual reality (VR) technology. Many disciplines can benefit from the advancement of the Metaverse when accurately developed, including the fields of technology, gaming, education, art, and culture. Nevertheless, developing the Metaverse environment to its full potential is an ambiguous task that needs proper guidance and directions. Existing surveys on the Metaverse focus only on a specific aspect and discipline of the Metaverse and lack a holistic view of the entire process. To this end, a more holistic, multi-disciplinary, in-depth, and academic and industry-oriented review is required to provide a thorough study of the Metaverse development pipeline. To address these issues, we present in this survey a novel multi-layered pipeline ecosystem composed of (1) the Metaverse computing, networking, communications and hardware infrastructure, (2) environment digitization, and (3) user interactions. For every layer, we discuss the components that detail the steps of its development. Also, for each of these components, we examine the impact of a set of enabling technologies and empowering domains (e.g., Artificial Intelligence, Security & Privacy, Blockchain, Business, Ethics, and Social) on its advancement. In addition, we explain the importance of these technologies to support decentralization, interoperability, user experiences, interactions, and monetization. Our presented study highlights the existing challenges for each component, followed by research directions and potential solutions. To the best of our knowledge, this survey is the most comprehensive and allows users, scholars, and entrepreneurs to get an in-depth understanding of the Metaverse ecosystem to find their opportunities and potentials for contribution.
Abstract:Federated Learning (FL) is a novel distributed privacy-preserving learning paradigm, which enables the collaboration among several participants (e.g., Internet of Things devices) for the training of machine learning models. However, selecting the participants that would contribute to this collaborative training is highly challenging. Adopting a random selection strategy would entail substantial problems due to the heterogeneity in terms of data quality, and computational and communication resources across the participants. Although several approaches have been proposed in the literature to overcome the problem of random selection, most of these approaches follow a unilateral selection strategy. In fact, they base their selection strategy on only the federated server's side, while overlooking the interests of the client devices in the process. To overcome this problem, we present in this paper FedMint, an intelligent client selection approach for federated learning on IoT devices using game theory and bootstrapping mechanism. Our solution involves the design of: (1) preference functions for the client IoT devices and federated servers to allow them to rank each other according to several factors such as accuracy and price, (2) intelligent matching algorithms that take into account the preferences of both parties in their design, and (3) bootstrapping technique that capitalizes on the collaboration of multiple federated servers in order to assign initial accuracy value for the newly connected IoT devices. Based on our simulation findings, our strategy surpasses the VanillaFL selection approach in terms of maximizing both the revenues of the client devices and accuracy of the global federated learning model.