Abstract:Large Language Models (LLMs) have shown impressive capabilities in complex tasks and interactive environments, yet their creativity remains underexplored. This paper introduces a simulation framework utilizing the game Balderdash to evaluate both the creativity and logical reasoning of LLMs. In Balderdash, players generate fictitious definitions for obscure terms to deceive others while identifying correct definitions. Our framework enables multiple LLM agents to participate in this game, assessing their ability to produce plausible definitions and strategize based on game rules and history. We implemented a centralized game engine featuring various LLMs as participants and a judge LLM to evaluate semantic equivalence. Through a series of experiments, we analyzed the performance of different LLMs, examining metrics such as True Definition Ratio, Deception Ratio, and Correct Guess Ratio. The results provide insights into the creative and deceptive capabilities of LLMs, highlighting their strengths and areas for improvement. Specifically, the study reveals that infrequent vocabulary in LLMs' input leads to poor reasoning on game rules and historical context (https://github.com/ParsaHejabi/Simulation-Framework-for-Multi-Agent-Balderdash).
Abstract:Interactions between the government officials and civilians affect public wellbeing and the state legitimacy that is necessary for the functioning of democratic society. Police officers, the most visible and contacted agents of the state, interact with the public more than 20 million times a year during traffic stops. Today, these interactions are regularly recorded by body-worn cameras (BWCs), which are lauded as a means to enhance police accountability and improve police-public interactions. However, the timely analysis of these recordings is hampered by a lack of reliable automated tools that can enable the analysis of these complex and contested police-public interactions. This article proposes an approach to developing new multi-perspective, multimodal machine learning (ML) tools to analyze the audio, video, and transcript information from this BWC footage. Our approach begins by identifying the aspects of communication most salient to different stakeholders, including both community members and police officers. We move away from modeling approaches built around the existence of a single ground truth and instead utilize new advances in soft labeling to incorporate variation in how different observers perceive the same interactions. We argue that this inclusive approach to the conceptualization and design of new ML tools is broadly applicable to the study of communication and development of analytic tools across domains of human interaction, including education, medicine, and the workplace.