Abstract:We present a novel vision-based control method to make a group of ground mobile robots achieve a specified formation shape with unspecified size. Our approach uses multiple aerial control units equipped with downward-facing cameras, each observing a partial subset of the multirobot team. The units compute the control commands from the ground robots' image projections, using neither calibration nor scene scale information, and transmit them to the robots. The control strategy relies on the calculation of image similarity transformations, and we show it to be asymptotically stable if the overlaps between the subsets of controlled robots satisfy certain conditions. The presence of the supervisory units, which coordinate their motions to guarantee a correct control performance, gives rise to a hybrid system topology. All in all, the proposed system provides relevant practical advantages in simplicity and flexibility. Within the problem of controlling a team shape, our contribution lies in addressing several simultaneous challenges: the controller needs only partial information of the robotic group, does not use distance measurements or global reference frames, is designed for unicycle agents, and can accommodate topology changes. We present illustrative simulation results.
Abstract:Robotic manipulation of deformable linear objects (DLOs) has great potential for applications in diverse fields such as agriculture or industry. However, a major challenge lies in acquiring accurate deformation models that describe the relationship between robot motion and DLO deformations. Such models are difficult to calculate analytically and vary among DLOs. Consequently, manipulating DLOs poses significant challenges, particularly in achieving large deformations that require highly accurate global models. To address these challenges, this paper presents MultiAC6: a new multi Actor-Critic framework for robot action space decomposition to control large 3D deformations of DLOs. In our approach, two deep reinforcement learning (DRL) agents orient and position a robot gripper to deform a DLO into the desired shape. Unlike previous DRL-based studies, MultiAC6 is able to solve the sim-to-real gap, achieving large 3D deformations up to 40 cm in real-world settings. Experimental results also show that MultiAC6 has a 66\% higher success rate than a single-agent approach. Further experimental studies demonstrate that MultiAC6 generalizes well, without retraining, to DLOs with different lengths or materials.
Abstract:This paper proposes a new control framework for manipulating soft objects. A Deep Reinforcement Learning (DRL) approach is used to make the shape of a deformable object reach a set of desired points by controlling a robotic arm which manipulates it. Our framework is more easily generalizable than existing ones: it can work directly with different initial and desired final shapes without need for relearning. We achieve this by using learning parallelization, i.e., executing multiple agents in parallel on various environment instances. We focus our study on deformable linear objects. These objects are interesting in industrial and agricultural domains, yet their manipulation with robots, especially in 3D workspaces, remains challenging. We simulate the entire environment, i.e., the soft object and the robot, for the training and the testing using PyBullet and OpenAI Gym. We use a combination of state-of-the-art DRL techniques, the main ingredient being a training approach for the learning agent (i.e., the robot) based on Deep Deterministic Policy Gradient (DDPG). Our simulation results support the usefulness and enhanced generality of the proposed approach.
Abstract:Tracking the 3D shape of a deforming object using only monocular 2D vision is a challenging problem. This is because one should (i) infer the 3D shape from a 2D image, which is a severely underconstrained problem, and (ii) implement the whole solution pipeline in real-time. The pipeline typically requires feature detection and matching, mismatch filtering, 3D shape inference and feature tracking algorithms. We propose ROBUSfT, a conventional pipeline based on a template containing the object's rest shape, texturemap and deformation law. ROBUSfT is ready-to-use, wide-baseline, capable of handling large deformations, fast up to 30 fps, free of training, and robust against partial occlusions and discontinuity in video frames. It outperforms the state-of-the-art methods in challenging datasets. ROBUSfT is implemented as a publicly available C++ library and we provide a tutorial on how to use it in https://github.com/mrshetab/ROBUSfT
Abstract:In this paper, we propose a general unified tracking-servoing approach for controlling the shape of elastic deformable objects using robotic arms. Our approach works by forming a lattice around the object, binding the object to the lattice, and tracking and servoing the lattice instead of the object. This makes our approach have full 3D control over deformable objects of any general form (linear, thin-shell, volumetric). Furthermore, it decouples the runtime complexity of the approach from the objects' geometric complexity. Our approach is based on the As-Rigid-As-Possible (ARAP) deformation model. It requires no mechanical parameter of the object to be known and can drive the object toward desired shapes through large deformations. The inputs to our approach are the point cloud of the object's surface in its rest shape and the point cloud captured by a 3D camera in each frame. Overall, our approach is more broadly applicable than existing approaches. We validate the efficiency of our approach through numerous experiments with deformable objects of various shapes and materials (paper, rubber, plastic, foam). Experiment videos are available on the project website: https://sites.google.com/view/tracking-servoing-approach.