Abstract:This paper proposes an online visual multi-object tracking (MOT) algorithm that resolves object appearance-reappearance and occlusion. Our solution is based on the labeled random finite set (LRFS) filtering approach, which in principle, addresses disappearance, appearance, reappearance, and occlusion via a single Bayesian recursion. However, in practice, existing numerical approximations cause reappearing objects to be initialized as new tracks, especially after long periods of being undetected. In occlusion handling, the filter's efficacy is dictated by trade-offs between the sophistication of the occlusion model and computational demand. Our contribution is a novel modeling method that exploits object features to address reappearing objects whilst maintaining a linear complexity in the number of detections. Moreover, to improve the filter's occlusion handling, we propose a fuzzy detection model that takes into consideration the overlapping areas between tracks and their sizes. We also develop a fast version of the filter to further reduce the computational time.
Abstract:We propose a 3D multi-object tracking (MOT) solution using only 2D detections from monocular cameras, which automatically initiates/terminates tracks as well as resolves track appearance-reappearance and occlusions. Moreover, this approach does not require detector retraining when cameras are reconfigured but only the camera matrices of reconfigured cameras need to be updated. Our approach is based on a Bayesian multi-object formulation that integrates track initiation/termination, re-identification, occlusion handling, and data association into a single Bayes filtering recursion. However, the exact filter that utilizes all these functionalities is numerically intractable due to the exponentially growing number of terms in the (multi-object) filtering density, while existing approximations trade-off some of these functionalities for speed. To this end, we develop a more efficient approximation suitable for online MOT by incorporating object features and kinematics into the measurement model, which improves data association and subsequently reduces the number of terms. Specifically, we exploit the 2D detections and extracted features from multiple cameras to provide a better approximation of the multi-object filtering density to realize the track initiation/termination and re-identification functionalities. Further, incorporating a tractable geometric occlusion model based on 2D projections of 3D objects on the camera planes realizes the occlusion handling functionality of the filter. Evaluation of the proposed solution on challenging datasets demonstrates significant improvements and robustness when camera configurations change on-the-fly, compared to existing multi-view MOT solutions. The source code is publicly available at https://github.com/linh-gist/mv-glmb-ab.
Abstract:We investigate the application of ByteTrack in the realm of multiple object tracking. ByteTrack, a simple tracking algorithm, enables the simultaneous tracking of multiple objects by strategically incorporating detections with a low confidence threshold. Conventionally, objects are initially associated with high confidence threshold detections. When the association between objects and detections becomes ambiguous, ByteTrack extends the association to lower confidence threshold detections. One notable drawback of the existing ByteTrack approach is its reliance on a fixed threshold to differentiate between high and low-confidence detections. In response to this limitation, we introduce a novel and adaptive approach. Our proposed method entails a dynamic adjustment of the confidence threshold, leveraging insights derived from overall detections. Through experimentation, we demonstrate the effectiveness of our adaptive confidence threshold technique while maintaining running time compared to ByteTrack.
Abstract:Most Gaze estimation research only works on a setup condition that a camera perfectly captures eyes gaze. They have not literarily specified how to set up a camera correctly for a given position of a person. In this paper, we carry out a study on gaze estimation with a logical camera setup position. We further bring our research in a practical application by using inexpensive edge devices with a realistic scenario. That is, we first set up a shopping environment where we want to grasp customers gazing behaviors. This setup needs an optimal camera position in order to maintain estimation accuracy from existing gaze estimation research. We then apply the state-of-the-art of few-shot learning gaze estimation to reduce training sampling in the inference phase. In the experiment, we perform our implemented research on NVIDIA Jetson TX2 and achieve a reasonable speed, 12 FPS which is faster compared with our reference work, without much degradation of gaze estimation accuracy. The source code is released at https://github.com/linh-gist/GazeEstimationTX2.