Abstract:Graph neural networks (GNNs) take as input the graph structure and the feature vectors associated with the nodes. Both contain noisy information about the labels. Here we propose joint denoising and rewiring (JDR)--an algorithm to jointly denoise the graph structure and features, which can improve the performance of any downstream algorithm. We do this by defining and maximizing the alignment between the leading eigenspaces of graph and feature matrices. To approximately solve this computationally hard problem, we propose a heuristic that efficiently handles real-world graph datasets with many classes and different levels of homophily or heterophily. We experimentally verify the effectiveness of our approach on synthetic data and real-world graph datasets. The results show that JDR consistently outperforms existing rewiring methods on node classification tasks using GNNs as downstream models.
Abstract:Physical simulations that accurately model reality are crucial for many engineering disciplines such as mechanical engineering and robotic motion planning. In recent years, learned Graph Network Simulators produced accurate mesh-based simulations while requiring only a fraction of the computational cost of traditional simulators. Yet, the resulting predictors are confined to learning from data generated by existing mesh-based simulators and thus cannot include real world sensory information such as point cloud data. As these predictors have to simulate complex physical systems from only an initial state, they exhibit a high error accumulation for long-term predictions. In this work, we integrate sensory information to ground Graph Network Simulators on real world observations. In particular, we predict the mesh state of deformable objects by utilizing point cloud data. The resulting model allows for accurate predictions over longer time horizons, even under uncertainties in the simulation, such as unknown material properties. Since point clouds are usually not available for every time step, especially in online settings, we employ an imputation-based model. The model can make use of such additional information only when provided, and resorts to a standard Graph Network Simulator, otherwise. We experimentally validate our approach on a suite of prediction tasks for mesh-based interactions between soft and rigid bodies. Our method results in utilization of additional point cloud information to accurately predict stable simulations where existing Graph Network Simulators fail.