Abstract:As a popular representation of 3D data, point cloud may contain noise and need to be filtered before use. Existing point cloud filtering methods either cannot preserve sharp features or result in uneven point distribution in the filtered output. To address this problem, this paper introduces a point cloud filtering method that considers both point distribution and feature preservation during filtering. The key idea is to incorporate a repulsion term with a data term in energy minimization. The repulsion term is responsible for the point distribution, while the data term is to approximate the noisy surfaces while preserving the geometric features. This method is capable of handling models with fine-scale features and sharp features. Extensive experiments show that our method yields better results with a more uniform point distribution ($5.8\times10^{-5}$ Chamfer Distance on average) in seconds.
Abstract:Existing position based point cloud filtering methods can hardly preserve sharp geometric features. In this paper, we rethink point cloud filtering from a non-learning non-local non-normal perspective, and propose a novel position based approach for feature-preserving point cloud filtering. Unlike normal based techniques, our method does not require the normal information. The core idea is to first design a similarity metric to search the non-local similar patches of a queried local patch. We then map the non-local similar patches into a canonical space and aggregate the non-local information. The aggregated outcome (i.e. coordinate) will be inversely mapped into the original space. Our method is simple yet effective. Extensive experiments validate our method, and show that it generally outperforms position based methods (deep learning and non-learning), and generates better or comparable outcomes to normal based techniques (deep learning and non-learning).