Abstract:Developing a consistent and reliable AI game master for text-based games is a challenging task due to the limitations of large language models (LLMs) and the complexity of the game master's role. This paper presents a novel approach to enhance AI game masters by leveraging function calling in the context of the table-top role-playing game "Jim Henson's Labyrinth: The Adventure Game." Our methodology involves integrating game-specific controls through functions, which we show improves the narrative quality and state update consistency of the AI game master. The experimental results, based on human evaluations and unit tests, demonstrate the effectiveness of our approach in enhancing gameplay experience and maintaining coherence with the game state. This work contributes to the advancement of game AI and interactive storytelling, offering insights into the design of more engaging and consistent AI-driven game masters.
Abstract:Standard deep learning algorithms are implemented using floating-point real numbers. This presents an obstacle for implementing them on low-end devices which may not have dedicated floating-point units (FPUs). As a result, researchers in TinyML have considered machine learning algorithms that can train and run a deep neural network (DNN) on a low-end device using integer operations only. In this paper we propose PocketNN, a light and self-contained proof-of-concept framework in pure C++ for the training and inference of DNNs using only integers. Unlike other approaches, PocketNN directly operates on integers without requiring any explicit quantization algorithms or customized fixed-point formats. This was made possible by pocket activations, which are a family of activation functions devised for integer-only DNNs, and an emerging DNN training algorithm called direct feedback alignment (DFA). Unlike the standard backpropagation (BP), DFA trains each layer independently, thus avoiding integer overflow which is a key problem when using BP with integer-only operations. We used PocketNN to train some DNNs on two well-known datasets, MNIST and Fashion-MNIST. Our experiments show that the DNNs trained with our PocketNN achieved 96.98% and 87.7% accuracies on MNIST and Fashion-MNIST datasets, respectively. The accuracies are very close to the equivalent DNNs trained using BP with floating-point real number operations, such that accuracy degradations were just 1.02%p and 2.09%p, respectively. Finally, our PocketNN has high compatibility and portability for low-end devices as it is open source and implemented in pure C++ without any dependencies.