Abstract:Rendering immersive spatial audio in virtual reality (VR) and video games demands a fast and accurate generation of room impulse responses (RIRs) to recreate auditory environments plausibly. However, the conventional methods for simulating or measuring long RIRs are either computationally intensive or challenged by low signal-to-noise ratios. This study is propelled by the insight that direct sound and early reflections encapsulate sufficient information about room geometry and absorption characteristics. Building upon this premise, we propose a novel task termed "RIR completion," aimed at synthesizing the late reverberation given only the early portion (50 ms) of the response. To this end, we introduce DECOR, Deep Exponential Completion Of Room impulse responses, a deep neural network structured as an autoencoder designed to predict multi-exponential decay envelopes of filtered noise sequences. The interpretability of DECOR's output facilitates its integration with diverse rendering techniques. The proposed method is compared against an adapted state-of-the-art network, and comparable performance shows promising results supporting the feasibility of the RIR completion task. The RIR completion can be widely adapted to enhance RIR generation tasks where fast late reverberation approximation is required.
Abstract:Facial action unit (AU) intensity is an index to describe all visually discernible facial movements. Most existing methods learn intensity estimator with limited AU data, while they lack generalization ability out of the dataset. In this paper, we present a framework to predict the facial parameters (including identity parameters and AU parameters) based on a bone-driven face model (BDFM) under different views. The proposed framework consists of a feature extractor, a generator, and a facial parameter regressor. The regressor can fit the physical meaning parameters of the BDFM from a single face image with the help of the generator, which maps the facial parameters to the game-face images as a differentiable renderer. Besides, identity loss, loopback loss, and adversarial loss can improve the regressive results. Quantitative evaluations are performed on two public databases BP4D and DISFA, which demonstrates that the proposed method can achieve comparable or better performance than the state-of-the-art methods. What's more, the qualitative results also demonstrate the validity of our method in the wild.