Abstract:We present Blind-Match, a novel biometric identification system that leverages homomorphic encryption (HE) for efficient and privacy-preserving 1:N matching. Blind-Match introduces a HE-optimized cosine similarity computation method, where the key idea is to divide the feature vector into smaller parts for processing rather than computing the entire vector at once. By optimizing the number of these parts, Blind-Match minimizes execution time while ensuring data privacy through HE. Blind-Match achieves superior performance compared to state-of-the-art methods across various biometric datasets. On the LFW face dataset, Blind-Match attains a 99.63% Rank-1 accuracy with a 128-dimensional feature vector, demonstrating its robustness in face recognition tasks. For fingerprint identification, Blind-Match achieves a remarkable 99.55% Rank-1 accuracy on the PolyU dataset, even with a compact 16-dimensional feature vector, significantly outperforming the state-of-the-art method, Blind-Touch, which achieves only 59.17%. Furthermore, Blind-Match showcases practical efficiency in large-scale biometric identification scenarios, such as Naver Cloud's FaceSign, by processing 6,144 biometric samples in 0.74 seconds using a 128-dimensional feature vector.
Abstract:Recently, there has been an extensive research effort in building efficient large language model (LLM) inference serving systems. These efforts not only include innovations in the algorithm and software domains but also constitute developments of various hardware acceleration techniques. Nevertheless, there is a lack of simulation infrastructure capable of accurately modeling versatile hardware-software behaviors in LLM serving systems without extensively extending the simulation time. This paper aims to develop an effective simulation tool, called LLMServingSim, to support future research in LLM serving systems. In designing LLMServingSim, we focus on two limitations of existing simulators: (1) they lack consideration of the dynamic workload variations of LLM inference serving due to its autoregressive nature, and (2) they incur repetitive simulations without leveraging algorithmic redundancies in LLMs. To address these limitations, LLMServingSim simulates the LLM serving in the granularity of iterations, leveraging the computation redundancies across decoder blocks and reusing the simulation results from previous iterations. Additionally, LLMServingSim provides a flexible framework that allows users to plug in any accelerator compiler-and-simulation stacks for exploring various system designs with heterogeneous processors. Our experiments demonstrate that LLMServingSim produces simulation results closely following the performance behaviors of real GPU-based LLM serving system with less than 14.7% error rate, while offering 91.5x faster simulation speed compared to existing accelerator simulators.