Abstract:Collaborative robots are expected to be able to work alongside humans and in some cases directly replace existing human workers, thus effectively responding to rapid assembly line changes. Current methods for programming contact-rich tasks, especially in heavily constrained space, tend to be fairly inefficient. Therefore, faster and more intuitive approaches to robot teaching are urgently required. This work focuses on combining visual servoing based learning from demonstration (LfD) and force-based learning by exploration (LbE), to enable fast and intuitive programming of contact-rich tasks with minimal user effort required. Two learning approaches were developed and integrated into a framework, and one relying on human to robot motion mapping (the visual servoing approach) and one on force-based reinforcement learning. The developed framework implements the non-contact demonstration teaching method based on visual servoing approach and optimizes the demonstrated robot target positions according to the detected contact state. The framework has been compared with two most commonly used baseline techniques, pendant-based teaching and hand-guiding teaching. The efficiency and reliability of the framework have been validated through comparison experiments involving the teaching and execution of contact-rich tasks. The framework proposed in this paper has performed the best in terms of teaching time, execution success rate, risk of damage, and ease of use.
Abstract:Contact-rich manipulation tasks are commonly found in modern manufacturing settings. However, manually designing a robot controller is considered hard for traditional control methods as the controller requires an effective combination of modalities and vastly different characteristics. In this paper, we firstly consider incorporating operational space visual and haptic information into reinforcement learning(RL) methods to solve the target uncertainty problem in unstructured environments. Moreover, we propose a novel idea of introducing a proactive action to solve the partially observable Markov decision process problem. Together with these two ideas, our method can either adapt to reasonable variations in unstructured environments and improve the sample efficiency of policy learning. We evaluated our method on a task that involved inserting a random-access memory using a torque-controlled robot, and we tested the success rates of the different baselines used in the traditional methods. We proved that our method is robust and can tolerate environmental variations very well.