Abstract:Large Language Models (LLMs) have the potential to revolutionize scientific research, yet their robustness and reliability in domain-specific applications remain insufficiently explored. This study conducts a comprehensive evaluation and robustness analysis of LLMs within the field of materials science, focusing on domain-specific question answering and materials property prediction. Three distinct datasets are used in this study: 1) a set of multiple-choice questions from undergraduate-level materials science courses, 2) a dataset including various steel compositions and yield strengths, and 3) a band gap dataset, containing textual descriptions of material crystal structures and band gap values. The performance of LLMs is assessed using various prompting strategies, including zero-shot chain-of-thought, expert prompting, and few-shot in-context learning. The robustness of these models is tested against various forms of 'noise', ranging from realistic disturbances to intentionally adversarial manipulations, to evaluate their resilience and reliability under real-world conditions. Additionally, the study uncovers unique phenomena of LLMs during predictive tasks, such as mode collapse behavior when the proximity of prompt examples is altered and performance enhancement from train/test mismatch. The findings aim to provide informed skepticism for the broad use of LLMs in materials science and to inspire advancements that enhance their robustness and reliability for practical applications.
Abstract:Grasping moving objects, such as goods on a belt or living animals, is an important but challenging task in robotics. Conventional approaches rely on a set of manually defined object motion patterns for training, resulting in poor generalization to unseen object trajectories. In this work, we introduce an adversarial reinforcement learning framework for dynamic grasping, namely GraspARL. To be specific. we formulate the dynamic grasping problem as a 'move-and-grasp' game, where the robot is to pick up the object on the mover and the adversarial mover is to find a path to escape it. Hence, the two agents play a min-max game and are trained by reinforcement learning. In this way, the mover can auto-generate diverse moving trajectories while training. And the robot trained with the adversarial trajectories can generalize to various motion patterns. Empirical results on the simulator and real-world scenario demonstrate the effectiveness of each and good generalization of our method.