LRP
Abstract:The paper deals with the well-known problem of teleoperating a robotic arm along six degrees of freedom. The prevailing and most effective approach to this problem involves a direct position-to-position mapping, imposing robotic end-effector movements that mirrors those of the user. In the particular case where the robot stands near the operator, there are alternatives to this approach. Drawing inspiration from head pointers utilized in the 1980s, originally designed to enable drawing with limited head motions for tetraplegic individuals, we propose a "virtual wand" mapping. It employs a virtual rigid linkage between the hand and the robot's end-effector. With this approach, rotations produce amplified translations through a lever arm, creating a "rotation-to-position" coupling. This approach expands the translation workspace at the expense of a reduced rotation space. We compare the virtual wand approach to the one-to-one position mapping through the realization of 6-DoF reaching tasks. Results indicate that the two different mappings perform comparably well, are equally well-received by users, and exhibit similar motor control behaviors. Nevertheless, the virtual wand mapping is anticipated to outperform in tasks characterized by large translations and minimal effector rotations, whereas direct mapping is expected to demonstrate advantages in large rotations with minimal translations. These results pave the way for new interactions and interfaces, particularly in disability assistance utilizing head movements (instead of hands). Leveraging body parts with substantial rotations could enable the accomplishment of tasks previously deemed infeasible with standard direct coupling interfaces.
Abstract:This paper introduces an innovative control approach for teleoperating a robot in close proximity to a human operator, which could be useful to control robots embedded on wheelchairs. The method entails establishing a virtual connection between a specific body part and the robot's end-effector, visually displayed through an Augmented Reality (AR) headset. This linkage enables the transformation of body rotations into amplified effector translations, extending the robot's workspace beyond the capabilities of direct one-to-one mapping. Moreover, the linkage can be reconfigured using a joystick, resulting in a hybrid position/velocity control mode using the body/joystick motions respectively. After providing a comprehensive overview of the control methodology, we present the results of an experimental campaign designed to elucidate the advantages and drawbacks of our approach compared to the conventional joystick-based teleoperation method. The body-link control demonstrates slightly faster task completion and is naturally preferred over joystick velocity control, albeit being more physically demanding for tasks with a large range. The hybrid mode, where participants could simultaneously utilize both modes, emerges as a compromise, combining the intuitiveness of the body mode with the extensive task range of the velocity mode. Finally, we provide preliminary observations on potential assistive applications using head motions, especially for operators with limited range of motion in their bodies.
Abstract:Robotic sensorimotor extensions (supernumerary limbs, prosthesis, handheld tools) are worn devices used to interact with the nearby environment, whether to assist the capabilities of impaired users or to enhance the dexterity of industrial operators. Despite numerous mechanical achievements, embedding these robotics devices remains critical due to their weight and discomfort. To emancipate from these mechanical constraints, we propose a new hybrid system using a virtually worn robotic arm in augmented-reality, and a real robotic manipulator servoed on such virtual representation. We aim at bringing an illusion of wearing a robotic system while its weight is fully deported, thinking that this approach could open new horizons for the study of wearable robotics without any intrinsic impairment of the human movement abilities.
Abstract:Normalizing Flows (NF) are powerful likelihood-based generative models that are able to trade off between expressivity and tractability to model complex densities. A now well established research avenue leverages optimal transport (OT) and looks for Monge maps, i.e. models with minimal effort between the source and target distributions. This paper introduces a method based on Brenier's polar factorization theorem to transform any trained NF into a more OT-efficient version without changing the final density. We do so by learning a rearrangement of the source (Gaussian) distribution that minimizes the OT cost between the source and the final density. We further constrain the path leading to the estimated Monge map to lie on a geodesic in the space of volume-preserving diffeomorphisms thanks to Euler's equations. The proposed method leads to smooth flows with reduced OT cost for several existing models without affecting the model performance.
Abstract:This paper presents the mechanical design of a distal scanner to perform a spiral scan for mosaic-imaging with a confocal microlaparoscope. First, it is demonstrated with ex vivo experiments that a spiral scan performs better than a raster scan on soft tissue. Then a mechanical design is developed in order to perform the spiral scan. The design in this paper is based on a conic structure with a particular curved surface. The mechanism is simple to implement and to drive; therefore, it is a low-cost solution. A 5:1 scale prototype is implemented by rapid prototyping and the requirements are validated by experiments. The experiments include manual and motor drive of the system. The manual drive demonstrates the resulting spiral motion by drawing the tip trajectory with an attached pencil. The motor drive demonstrates the speed control of the system with an analysis of video thread capturing the trajectory of a laser beam emitted from the tip.