Abstract:To simulate bosons on a qubit- or qudit-based quantum computer, one has to regularize the theory by truncating infinite-dimensional local Hilbert spaces to finite dimensions. In the search for practical quantum applications, it is important to know how big the truncation errors can be. In general, it is not easy to estimate errors unless we have a good quantum computer. In this paper we show that traditional sampling methods on classical devices, specifically Markov Chain Monte Carlo, can address this issue with a reasonable amount of computational resources available today. As a demonstration, we apply this idea to the scalar field theory on a two-dimensional lattice, with a size that goes beyond what is achievable using exact diagonalization methods. This method can be used to estimate the resources needed for realistic quantum simulations of bosonic theories, and also, to check the validity of the results of the corresponding quantum simulations.
Abstract:Data selection is essential for any data-based optimization technique, such as Reinforcement Learning. State-of-the-art sampling strategies for the experience replay buffer improve the performance of the Reinforcement Learning agent. However, they do not incorporate uncertainty in the Q-Value estimation. Consequently, they cannot adapt the sampling strategies, including exploration and exploitation of transitions, to the complexity of the task. To address this, this paper proposes a new sampling strategy that leverages the exploration-exploitation trade-off. This is enabled by the uncertainty estimation of the Q-Value function, which guides the sampling to explore more significant transitions and, thus, learn a more efficient policy. Experiments on classical control environments demonstrate stable results across various environments. They show that the proposed method outperforms state-of-the-art sampling strategies for dense rewards w.r.t. convergence and peak performance by 26% on average.