Abstract:Understanding cognitive processes in multi-agent interactions is a primary goal in cognitive science. It can guide the direction of artificial intelligence (AI) research toward social decision-making in multi-agent systems, which includes uncertainty from character heterogeneity. In this paper, we introduce an episodic future thinking (EFT) mechanism for a reinforcement learning (RL) agent, inspired by cognitive processes observed in animals. To enable future thinking functionality, we first develop a multi-character policy that captures diverse characters with an ensemble of heterogeneous policies. Here, the character of an agent is defined as a different weight combination on reward components, representing distinct behavioral preferences. The future thinking agent collects observation-action trajectories of the target agents and uses the pre-trained multi-character policy to infer their characters. Once the character is inferred, the agent predicts the upcoming actions of target agents and simulates the potential future scenario. This capability allows the agent to adaptively select the optimal action, considering the predicted future scenario in multi-agent interactions. To evaluate the proposed mechanism, we consider the multi-agent autonomous driving scenario with diverse driving traits and multiple particle environments. Simulation results demonstrate that the EFT mechanism with accurate character inference leads to a higher reward than existing multi-agent solutions. We also confirm that the effect of reward improvement remains valid across societies with different levels of character diversity.
Abstract:Offline reinforcement learning has emerged as a promising technology by enhancing its practicality through the use of pre-collected large datasets. Despite its practical benefits, most algorithm development research in offline reinforcement learning still relies on game tasks with synthetic datasets. To address such limitations, this paper provides autonomous driving datasets and benchmarks for offline reinforcement learning research. We provide 19 datasets, including real-world human driver's datasets, and seven popular offline reinforcement learning algorithms in three realistic driving scenarios. We also provide a unified decision-making process model that can operate effectively across different scenarios, serving as a reference framework in algorithm design. Our research lays the groundwork for further collaborations in the community to explore practical aspects of existing reinforcement learning methods. Dataset and codes can be found in https://sites.google.com/view/ad4rl.
Abstract:Speaker recognition is an active research area that contains notable usage in biometric security and authentication system. Currently, there exist many well-performing models in the speaker recognition domain. However, most of the advanced models implement deep learning that requires GPU support for real-time speech recognition, and it is not suitable for low-end devices. In this paper, we propose a lightweight text-independent speaker recognition model based on random forest classifier. It also introduces new features that are used for both speaker verification and identification tasks. The proposed model uses human speech based timbral properties as features that are classified using random forest. Timbre refers to the very basic properties of sound that allow listeners to discriminate among them. The prototype uses seven most actively searched timbre properties, boominess, brightness, depth, hardness, roughness, sharpness, and warmth as features of our speaker recognition model. The experiment is carried out on speaker verification and speaker identification tasks and shows the achievements and drawbacks of the proposed model. In the speaker identification phase, it achieves a maximum accuracy of 78%. On the contrary, in the speaker verification phase, the model maintains an accuracy of 80% having an equal error rate (ERR) of 0.24.