Abstract:Graph Neural Networks (GNNs) excel in various domains, from detecting e-commerce spam to social network classification problems. However, the lack of public graph datasets hampers research progress, particularly in heterogeneous information networks (HIN). The demand for datasets for fair HIN comparisons is growing due to advancements in GNN interpretation models. In response, we propose SynHIN, a unique method for generating synthetic heterogeneous information networks. SynHIN identifies motifs in real-world datasets, summarizes graph statistics, and constructs a synthetic network. Our approach utilizes In-Cluster and Out-Cluster Merge modules to build the synthetic HIN from primary motif clusters. After In/Our-Cluster mergers and a post-pruning process fitting the real dataset constraints, we ensure the synthetic graph statistics align closely with the reference one. SynHIN generates a synthetic heterogeneous graph dataset for node classification tasks, using the primary motif as the explanation ground truth. It can adapt and address the lack of heterogeneous graph datasets and motif ground truths, proving beneficial for assessing heterogeneous graph neural network explainers. We further present a benchmark dataset for future heterogeneous graph explainer model research. Our work marks a significant step towards explainable AI in HGNNs.
Abstract:Our research addresses class imbalance issues in heterogeneous graphs using graph neural networks (GNNs). We propose a novel method combining the strengths of Generative Adversarial Networks (GANs) with GNNs, creating synthetic nodes and edges that effectively balance the dataset. This approach directly targets and rectifies imbalances at the data level. The proposed framework resolves issues such as neglecting graph structures during data generation and creating synthetic structures usable with GNN-based classifiers in downstream tasks. It processes node and edge information concurrently, improving edge balance through node augmentation and subgraph sampling. Additionally, our framework integrates a threshold strategy, aiding in determining optimal edge thresholds during training without time-consuming parameter adjustments. Experiments on the Amazon and Yelp Review datasets highlight the effectiveness of the framework we proposed, especially in minority node identification, where it consistently outperforms baseline models across key performance metrics, demonstrating its potential in the field.
Abstract:In a social network, agents are intelligent and have the capability to make decisions to maximize their utilities. They can either make wise decisions by taking advantages of other agents' experiences through learning, or make decisions earlier to avoid competitions from huge crowds. Both these two effects, social learning and negative network externality, play important roles in the decision process of an agent. While there are existing works on either social learning or negative network externality, a general study on considering both these two contradictory effects is still limited. We find that the Chinese restaurant process, a popular random process, provides a well-defined structure to model the decision process of an agent under these two effects. By introducing the strategic behavior into the non-strategic Chinese restaurant process, in Part I of this two-part paper, we propose a new game, called Chinese Restaurant Game, to formulate the social learning problem with negative network externality. Through analyzing the proposed Chinese restaurant game, we derive the optimal strategy of each agent and provide a recursive method to achieve the optimal strategy. How social learning and negative network externality influence each other under various settings is also studied through simulations.
Abstract:In Part I of this two-part paper [1], we proposed a new game, called Chinese restaurant game, to analyze the social learning problem with negative network externality. The best responses of agents in the Chinese restaurant game with imperfect signals are constructed through a recursive method, and the influence of both learning and network externality on the utilities of agents is studied. In Part II of this two-part paper, we illustrate three applications of Chinese restaurant game in wireless networking, cloud computing, and online social networking. For each application, we formulate the corresponding problem as a Chinese restaurant game and analyze how agents learn and make strategic decisions in the problem. The proposed method is compared with four common-sense methods in terms of agents' utilities and the overall system performance through simulations. We find that the proposed Chinese restaurant game theoretic approach indeed helps agents make better decisions and improves the overall system performance. Furthermore, agents with different decision orders have different advantages in terms of their utilities, which also verifies the conclusions drawn in Part I of this two-part paper.