Abstract:The popularity of Metaverse as an entertainment, social, and work platform has led to a great need for seamless avatar integration in the virtual world. In Metaverse, avatars must be updated and rendered to reflect users' behaviour. Achieving real-time synchronization between the virtual bilocation and the user is complex, placing high demands on the Metaverse Service Provider (MSP)'s rendering resource allocation scheme. To tackle this issue, we propose a semantic communication framework that leverages contest theory to model the interactions between users and MSPs and determine optimal resource allocation for each user. To reduce the consumption of network resources in wireless transmission, we use the semantic communication technique to reduce the amount of data to be transmitted. Under our simulation settings, the encoded semantic data only contains 51 bytes of skeleton coordinates instead of the image size of 8.243 megabytes. Moreover, we implement Deep Q-Network to optimize reward settings for maximum performance and efficient resource allocation. With the optimal reward setting, users are incentivized to select their respective suitable uploading frequency, reducing down-sampling loss due to rendering resource constraints by 66.076\% compared with the traditional average distribution method. The framework provides a novel solution to resource allocation for avatar association in VR environments, ensuring a smooth and immersive experience for all users.
Abstract:In next-generation Internet services, such as Metaverse, the mixed reality (MR) technique plays a vital role. Yet the limited computing capacity of the user-side MR headset-mounted device (HMD) prevents its further application, especially in scenarios that require a lot of computation. One way out of this dilemma is to design an efficient information sharing scheme among users to replace the heavy and repetitive computation. In this paper, we propose a free-space information sharing mechanism based on full-duplex device-to-device (D2D) semantic communications. Specifically, the view images of MR users in the same real-world scenario may be analogous. Therefore, when one user (i.e., a device) completes some computation tasks, the user can send his own calculation results and the semantic features extracted from the user's own view image to nearby users (i.e., other devices). On this basis, other users can use the received semantic features to obtain the spatial matching of the computational results under their own view images without repeating the computation. Using generalized small-scale fading models, we analyze the key performance indicators of full-duplex D2D communications, including channel capacity and bit error probability, which directly affect the transmission of semantic information. Finally, the numerical analysis experiment proves the effectiveness of our proposed methods.