Abstract:Advancements in the domain of physical human-robot interaction (pHRI) have tremendously improved the ability of humans and robots to communicate, collaborate, and coexist. In particular, compliant robotic systems offer many characteristics that can be leveraged towards enabling physical interactions that more efficiently and intuitively communicate intent, making compliant systems potentially useful in more physically demanding subsets of human-robot collaborative scenarios. Tensegrity robots are an example of compliant systems that are well-suited to physical interactions while still retaining useful rigid properties that make them practical for a variety of applications. In this paper, we present the design and preliminary testing of a 6-bar spherical tensegrity with force-sensing capabilities. Using this prototype, we demonstrate the ability of its force-sensor array to detect a variety of physical interaction types that might arise in a human context. We then train and test a series of classifiers using data from unique and representative interactions in order to demonstrate the feasibility of using this physical modality of sensing to reliably communicate goals and intents from a human operator in a human-robot collaborative setting.
Abstract:In this paper, we propose a gamification approach as a novel framework for smart building infrastructure with the goal of motivating human occupants to reconsider personal energy usage and to have positive effects on their environment. Human interaction in the context of cyber-physical systems is a core component and consideration in the implementation of any smart building technology. Research has shown that the adoption of human-centric building services and amenities leads to improvements in the operational efficiency of these cyber-physical systems directed towards controlling building energy usage. We introduce a strategy in form of a game-theoretic framework that incorporates humans-in-the-loop modeling by creating an interface to allow building managers to interact with occupants and potentially incentivize energy efficient behavior. Prior works on game theoretic analysis typically rely on the assumption that the utility function of each individual agent is known a priori. Instead, we propose novel utility learning framework for benchmarking that employs robust estimations of occupant actions towards energy efficiency. To improve forecasting performance, we extend the utility learning scheme by leveraging deep bi-directional recurrent neural networks. Using the proposed methods on data gathered from occupant actions for resources such as room lighting, we forecast patterns of energy resource usage to demonstrate the prediction performance of the methods. The results of our study show that we can achieve a highly accurate representation of the ground truth for occupant energy resource usage. We also demonstrate the explainable nature on human decision making towards energy usage inherent in the dataset using graphical lasso and granger causality algorithms. Finally, we open source the de-identified, high-dimensional data pertaining to the energy game-theoretic framework.
Abstract:The implementation of smart building technology in the form of smart infrastructure applications has great potential to improve sustainability and energy efficiency by leveraging humans-in-the-loop strategy. However, human preference in regard to living conditions is usually unknown and heterogeneous in its manifestation as control inputs to a building. Furthermore, the occupants of a building typically lack the independent motivation necessary to contribute to and play a key role in the control of smart building infrastructure. Moreover, true human actions and their integration with sensing/actuation platforms remains unknown to the decision maker tasked with improving operational efficiency. By modeling user interaction as a sequential discrete game between non-cooperative players, we introduce a gamification approach for supporting user engagement and integration in a human-centric cyber-physical system. We propose the design and implementation of a large-scale network game with the goal of improving the energy efficiency of a building through the utilization of cutting-edge Internet of Things (IoT) sensors and cyber-physical systems sensing/actuation platforms. A benchmark utility learning framework that employs robust estimations for classical discrete choice models provided for the derived high dimensional imbalanced data. To improve forecasting performance, we extend the benchmark utility learning scheme by leveraging Deep Learning end-to-end training with Deep bi-directional Recurrent Neural Networks. We apply the proposed methods to high dimensional data from a social game experiment designed to encourage energy efficient behavior among smart building occupants in Nanyang Technological University (NTU) residential housing. Using occupant-retrieved actions for resources such as lighting and A/C, we simulate the game defined by the estimated utility functions.