Abstract:A continual learning agent builds on previous experiences to develop increasingly complex behaviors by adapting to non-stationary and dynamic environments while preserving previously acquired knowledge. However, scaling these systems presents significant challenges, particularly in balancing the preservation of previous policies with the adaptation of new ones to current environments. This balance, known as the stability-plasticity dilemma, is especially pronounced in complex multi-agent domains such as the train scheduling problem, where environmental and agent behaviors are constantly changing, and the search space is vast. In this work, we propose addressing these challenges in the train scheduling problem using curriculum learning. We design a curriculum with adjacent skills that build on each other to improve generalization performance. Introducing a curriculum with distinct tasks introduces non-stationarity, which we address by proposing a new algorithm: Continual Deep Q-Network (DQN) Expansion (CDE). Our approach dynamically generates and adjusts Q-function subspaces to handle environmental changes and task requirements. CDE mitigates catastrophic forgetting through EWC while ensuring high plasticity using adaptive rational activation functions. Experimental results demonstrate significant improvements in learning efficiency and adaptability compared to RL baselines and other adapted methods for continual learning, highlighting the potential of our method in managing the stability-plasticity dilemma in the adaptive train scheduling setting.
Abstract:Identification of cracks is essential to assess the structural integrity of concrete infrastructure. However, robust crack segmentation remains a challenging task for computer vision systems due to the diverse appearance of concrete surfaces, variable lighting and weather conditions, and the overlapping of different defects. In particular recent data-driven methods struggle with the limited availability of data, the fine-grained and time-consuming nature of crack annotation, and face subsequent difficulty in generalizing to out-of-distribution samples. In this work, we move past these challenges in a two-fold way. We introduce a high-fidelity crack graphics simulator based on fractals and a corresponding fully-annotated crack dataset. We then complement the latter with a system that learns generalizable representations from simulation, by leveraging both a pointwise mutual information estimate along with adaptive instance normalization as inductive biases. Finally, we empirically highlight how different design choices are symbiotic in bridging the simulation to real gap, and ultimately demonstrate that our introduced system can effectively handle real-world crack segmentation.