Abstract:Three-dimensional scene generation is crucial in computer vision, with applications spanning autonomous driving, gaming and the metaverse. Current methods either lack user control or rely on imprecise, non-intuitive conditions. In this work, we propose a method that uses, scene graphs, an accessible, user friendly control format to generate outdoor 3D scenes. We develop an interactive system that transforms a sparse scene graph into a dense BEV (Bird's Eye View) Embedding Map, which guides a conditional diffusion model to generate 3D scenes that match the scene graph description. During inference, users can easily create or modify scene graphs to generate large-scale outdoor scenes. We create a large-scale dataset with paired scene graphs and 3D semantic scenes to train the BEV embedding and diffusion models. Experimental results show that our approach consistently produces high-quality 3D urban scenes closely aligned with the input scene graphs. To the best of our knowledge, this is the first approach to generate 3D outdoor scenes conditioned on scene graphs.
Abstract:Directly transferring the 2D techniques to 3D scene generation is challenging due to significant resolution reduction and the scarcity of comprehensive real-world 3D scene datasets. To address these issues, our work introduces the Pyramid Discrete Diffusion model (PDD) for 3D scene generation. This novel approach employs a multi-scale model capable of progressively generating high-quality 3D scenes from coarse to fine. In this way, the PDD can generate high-quality scenes within limited resource constraints and does not require additional data sources. To the best of our knowledge, we are the first to adopt the simple but effective coarse-to-fine strategy for 3D large scene generation. Our experiments, covering both unconditional and conditional generation, have yielded impressive results, showcasing the model's effectiveness and robustness in generating realistic and detailed 3D scenes. Our code will be available to the public.