Abstract:Nowadays, the wide application of virtual digital human promotes the comprehensive prosperity and development of digital culture supported by digital economy. The personalized portrait automatically generated by AI technology needs both the natural artistic style and human sentiment. In this paper, we propose a novel StyleIdentityGAN model, which can ensure the identity and artistry of the generated portrait at the same time. Specifically, the style-enhanced module focuses on artistic style features decoupling and transferring to improve the artistry of generated virtual face images. Meanwhile, the identity-enhanced module preserves the significant features extracted from the input photo. Furthermore, the proposed method requires a small number of reference style data. Experiments demonstrate the superiority of StyleIdentityGAN over state-of-art methods in artistry and identity effects, with comparisons done qualitatively, quantitatively and through a perceptual user study. Code has been released on Github3.
Abstract:Mixed reality applications often require virtual objects that are partly occluded by real objects. However, previous research and commercial products have limitations in terms of performance and efficiency. To address these challenges, we propose a novel depth contour occlusion (DCO) algorithm. The proposed method is based on the sensitivity of contour occlusion and a binocular stereoscopic vision device. In this method, a depth contour map is combined with a sparse depth map obtained from a two-stage adaptive filter area stereo matching algorithm and the depth contour information of the objects extracted by a digital image stabilisation optical flow method. We also propose a quadratic optimisation model with three constraints to generate an accurate dense map of the depth contour for high-quality real-virtual occlusion. The whole process is accelerated by GPU. To evaluate the effectiveness of the algorithm, we demonstrate a time con-sumption statistical analysis for each stage of the DCO algorithm execution. To verify the relia-bility of the real-virtual occlusion effect, we conduct an experimental analysis on single-sided, enclosed, and complex occlusions; subsequently, we compare it with the occlusion method without quadratic optimisation. With our GPU implementation for real-time DCO, the evaluation indicates that applying the presented DCO algorithm can enhance the real-time performance and the visual quality of real-virtual occlusion.