Abstract:Mobile robot platforms will increasingly be tasked with activities that involve grasping and manipulating objects in open world environments. Affordance understanding provides a robot with means to realise its goals and execute its tasks, e.g. to achieve autonomous navigation in unknown buildings where it has to find doors and ways to open these. In order to get actionable suggestions, robots need to be able to distinguish subtle differences between objects, as they may result in different action sequences: doorknobs require grasp and twist, while handlebars require grasp and push. In this paper, we improve affordance perception for a robot in an open-world setting. Our contribution is threefold: (1) We provide an affordance representation with precise, actionable affordances; (2) We connect this knowledge base to a foundational vision-language models (VLM) and prompt the VLM for a wider variety of new and unseen objects; (3) We apply a human-in-the-loop for corrections on the output of the VLM. The mix of affordance representation, image detection and a human-in-the-loop is effective for a robot to search for objects to achieve its goals. We have demonstrated this in a scenario of finding various doors and the many different ways to open them.
Abstract:For effective interactions with the open world, robots should understand how interactions with known and novel objects help them towards their goal. A key aspect of this understanding lies in detecting an object's affordances, which represent the potential effects that can be achieved by manipulating the object in various ways. Our approach leverages a dialogue of large language models (LLMs) and vision-language models (VLMs) to achieve open-world affordance detection. Given open-vocabulary descriptions of intended actions and effects, the useful objects in the environment are found. By grounding our system in the physical world, we account for the robot's embodiment and the intrinsic properties of the objects it encounters. In our experiments, we have shown that our method produces tailored outputs based on different embodiments or intended effects. The method was able to select a useful object from a set of distractors. Finetuning the VLM for physical properties improved overall performance. These results underline the importance of grounding the affordance search in the physical world, by taking into account robot embodiment and the physical properties of objects.