Abstract:Tensegrity robots are composed of rigid struts and flexible cables. They constitute an emerging class of hybrid rigid-soft robotic systems and are promising systems for a wide array of applications, ranging from locomotion to assembly. They are difficult to control and model accurately, however, due to their compliance and high number of degrees of freedom. To address this issue, prior work has introduced a differentiable physics engine designed for tensegrity robots based on first principles. In contrast, this work proposes the use of graph neural networks to model contact dynamics over a graph representation of tensegrity robots, which leverages their natural graph-like cable connectivity between end caps of rigid rods. This learned simulator can accurately model 3-bar and 6-bar tensegrity robot dynamics in simulation-to-simulation experiments where MuJoCo is used as the ground truth. It can also achieve higher accuracy than the previous differentiable engine for a real 3-bar tensegrity robot, for which the robot state is only partially observable. When compared against direct applications of recent mesh-based graph neural network simulators, the proposed approach is computationally more efficient, both for training and inference, while achieving higher accuracy. Code and data are available at https://github.com/nchen9191/tensegrity_gnn_simulator_public
Abstract:Tensegrity robots, composed of rigid rods and flexible cables, exhibit high strength-to-weight ratios and extreme deformations, enabling them to navigate unstructured terrain and even survive harsh impacts. However, they are hard to control due to their high dimensionality, complex dynamics, and coupled architecture. Physics-based simulation is one avenue for developing locomotion policies that can then be transferred to real robots, but modeling tensegrity robots is a complex task, so simulations experience a substantial sim2real gap. To address this issue, this paper describes a Real2Sim2Real strategy for tensegrity robots. This strategy is based on a differential physics engine that can be trained given limited data from a real robot (i.e. offline measurements and one random trajectory) and achieve a high enough accuracy to discover transferable locomotion policies. Beyond the overall pipeline, key contributions of this work include computing non-zero gradients at contact points, a loss function, and a trajectory segmentation technique that avoid conflicts in gradient evaluation during training. The proposed pipeline is demonstrated and evaluated on a real 3-bar tensegrity robot.
Abstract:Tensegrity robots, which are composed of rigid compressive elements (rods) and flexible tensile elements (e.g., cables), have a variety of advantages, including flexibility, light weight, and resistance to mechanical impact. Nevertheless, the hybrid soft-rigid nature of these robots also complicates the ability to localize and track their state. This work aims to address what has been recognized as a grand challenge in this domain, i.e., the pose tracking of tensegrity robots through a markerless, vision-based method, as well as novel, onboard sensors that can measure the length of the robot's cables. In particular, an iterative optimization process is proposed to estimate the 6-DoF poses of each rigid element of a tensegrity robot from an RGB-D video as well as endcap distance measurements from the cable sensors. To ensure the pose estimates of rigid elements are physically feasible, i.e., they are not resulting in collisions between rods or with the environment, physical constraints are introduced during the optimization. Real-world experiments are performed with a 3-bar tensegrity robot, which performs locomotion gaits. Given ground truth data from a motion capture system, the proposed method achieves less than 1 cm translation error and 3 degrees rotation error, which significantly outperforms alternatives. At the same time, the approach can provide pose estimates throughout the robot's motion, while motion capture often fails due to occlusions.