Abstract:The basic body shape of a person does not change within a single video. However, most SOTA human mesh estimation (HME) models output a slightly different body shape for each video frame, which results in inconsistent body shapes for the same person. In contrast, we leverage anthropometric measurements like tailors are already obtaining from humans for centuries. We create a model called A2B that converts such anthropometric measurements to body shape parameters of human mesh models. Moreover, we find that finetuned SOTA 3D human pose estimation (HPE) models outperform HME models regarding the precision of the estimated keypoints. We show that applying inverse kinematics (IK) to the results of such a 3D HPE model and combining the resulting body pose with the A2B body shape leads to superior and consistent human meshes for challenging datasets like ASPset or fit3D, where we can lower the MPJPE by over 30 mm compared to SOTA HME models. Further, replacing HME models estimates of the body shape parameters with A2B model results not only increases the performance of these HME models, but also leads to consistent body shapes.
Abstract:In today's rapidly evolving landscape of Artificial Intelligence, large language models (LLMs) have emerged as a vibrant research topic. LLMs find applications in various fields and contribute significantly. Despite their powerful language capabilities, similar to pre-trained language models (PLMs), LLMs still face challenges in remembering events, incorporating new information, and addressing domain-specific issues or hallucinations. To overcome these limitations, researchers have proposed Retrieval-Augmented Generation (RAG) techniques, some others have proposed the integration of LLMs with Knowledge Graphs (KGs) to provide factual context, thereby improving performance and delivering more accurate feedback to user queries. Education plays a crucial role in human development and progress. With the technology transformation, traditional education is being replaced by digital or blended education. Therefore, educational data in the digital environment is increasing day by day. Data in higher education institutions are diverse, comprising various sources such as unstructured/structured text, relational databases, web/app-based API access, etc. Constructing a Knowledge Graph from these cross-data sources is not a simple task. This article proposes a method for automatically constructing a Knowledge Graph from multiple data sources and discusses some initial applications (experimental trials) of KG in conjunction with LLMs for question-answering tasks.