Abstract:To facilitate human--robot interaction (HRI) tasks in real-world scenarios, service robots must adapt to dynamic environments and understand the required tasks while effectively communicating with humans. To accomplish HRI in practice, we propose a novel indoor dynamic map, task understanding system, and response generation system. The indoor dynamic map optimizes robot behavior by managing an occupancy grid map and dynamic information, such as furniture and humans, in separate layers. The task understanding system targets tasks that require multiple actions, such as serving ordered items. Task representations that predefine the flow of necessary actions are applied to achieve highly accurate understanding. The response generation system is executed in parallel with task understanding to facilitate smooth HRI by informing humans of the subsequent actions of the robot. In this study, we focused on waiter duties in a restaurant setting as a representative application of HRI in a dynamic environment. We developed an HRI system that could perform tasks such as serving food and cleaning up while communicating with customers. In experiments conducted in a simulated restaurant environment, the proposed HRI system successfully communicated with customers and served ordered food with 90\% accuracy. In a questionnaire administered after the experiment, the HRI system of the robot received 4.2 points out of 5. These outcomes indicated the effectiveness of the proposed method and HRI system in executing waiter tasks in real-world environments.
Abstract:This paper describes an overview of the techniques of Hibikino-Musashi@Home, which intends to participate in the domestic standard platform league. The team has developed a dataset generator for the training of a robot vision system and an open-source development environment running on a human support robot simulator. The robot system comprises self-developed libraries including those for motion synthesis and open-source software works on the robot operating system. The team aims to realize a home service robot that assists humans in a home, and continuously attend the competition to evaluate the developed system. The brain-inspired artificial intelligence system is also proposed for service robots which are expected to work in a real home environment.
Abstract:Our team, Hibikino-Musashi@Home (HMA), was founded in 2010. It is based in Japan in the Kitakyushu Science and Research Park. Since 2010, we have annually participated in the RoboCup@Home Japan Open competition in the open platform league (OPL).We participated as an open platform league team in the 2017 Nagoya RoboCup competition and as a domestic standard platform league (DSPL) team in the 2017 Nagoya, 2018 Montreal, 2019 Sydney, and 2021 Worldwide RoboCup competitions.We also participated in theWorld Robot Challenge (WRC) 2018 in the service-robotics category of the partner-robot challenge (real space) and won first place. Currently, we have 27 members from nine different laboratories within the Kyushu Institute of Technology and the university of Kitakyushu. In this paper, we introduce the activities that have been performed by our team and the technologies that we use.
Abstract:Our team, Hibikino-Musashi@Home (HMA), was founded in 2010. It is based in the Kitakyushu Science and Research Park, Japan. Since 2010, we have participated in the RoboCup@Home Japan Open competition open platform league annually. We have also participated in the RoboCup 2017 Nagoya as an open platform league and domestic standard platform league teams, and in the RoboCup 2018 Montreal as a domestic standard platform league team. Currently, we have 23 members from seven different laboratories based in Kyushu Institute of Technology. This paper aims to introduce the activities that are performed by our team and the technologies that we use.
Abstract:Our team, Hibikino-Musashi@Home (HMA), was founded in 2010. It is based in Japan in the Kitakyushu Science and Research Park. Since 2010, we have annually participated in the RoboCup@Home Japan Open competition in the open platform league (OPL). We participated as an open platform league team in the 2017 Nagoya RoboCup competition and as a domestic standard platform league (DSPL) team in the 2017 Nagoya, 2018 Montreal, and 2019 Sydney RoboCup competitions. We also participated in the World Robot Challenge (WRC) 2018 in the service-robotics category of the partner-robot challenge (real space) and won first place. Currently, we have 20 members from eight different laboratories within the Kyushu Institute of Technology. In this paper, we introduce the activities that have been performed by our team and the technologies that we use.