Abstract:In this paper, we study the problem of transferring the available Markov Decision Process (MDP) models to learn and plan efficiently in an unknown but similar MDP. We refer to it as \textit{Model Transfer Reinforcement Learning (MTRL)} problem. First, we formulate MTRL for discrete MDPs and Linear Quadratic Regulators (LQRs) with continuous state actions. Then, we propose a generic two-stage algorithm, MLEMTRL, to address the MTRL problem in discrete and continuous settings. In the first stage, MLEMTRL uses a \textit{constrained Maximum Likelihood Estimation (MLE)}-based approach to estimate the target MDP model using a set of known MDP models. In the second stage, using the estimated target MDP model, MLEMTRL deploys a model-based planning algorithm appropriate for the MDP class. Theoretically, we prove worst-case regret bounds for MLEMTRL both in realisable and non-realisable settings. We empirically demonstrate that MLEMTRL allows faster learning in new MDPs than learning from scratch and achieves near-optimal performance depending on the similarity of the available MDPs and the target MDP.
Abstract:This paper investigates how a Bayesian reinforcement learning method can be used to create a tactical decision-making agent for autonomous driving in an intersection scenario, where the agent can estimate the confidence of its recommended actions. An ensemble of neural networks, with additional randomized prior functions (RPF), are trained by using a bootstrapped experience replay memory. The coefficient of variation in the estimated $Q$-values of the ensemble members is used to approximate the uncertainty, and a criterion that determines if the agent is sufficiently confident to make a particular decision is introduced. The performance of the ensemble RPF method is evaluated in an intersection scenario, and compared to a standard Deep Q-Network method. It is shown that the trained ensemble RPF agent can detect cases with high uncertainty, both in situations that are far from the training distribution, and in situations that seldom occur within the training distribution. In this study, the uncertainty information is used to choose safe actions in unknown situations, which removes all collisions from within the training distribution, and most collisions outside of the distribution.
Abstract:In this paper, we propose a decision making algorithm intended for automated vehicles that negotiate with other possibly non-automated vehicles in intersections. The decision algorithm is separated into two parts: a high-level decision module based on reinforcement learning, and a low-level planning module based on model predictive control. Traffic is simulated with numerous predefined driver behaviors and intentions, and the performance of the proposed decision algorithm was evaluated against another controller. The results show that the proposed decision algorithm yields shorter training episodes and an increased performance in success rate compared to the other controller.
Abstract:This paper concerns automated vehicles negotiating with other vehicles, typically human driven, in crossings with the goal to find a decision algorithm by learning typical behaviors of other vehicles. The vehicle observes distance and speed of vehicles on the intersecting road and use a policy that adapts its speed along its pre-defined trajectory to pass the crossing efficiently. Deep Q-learning is used on simulated traffic with different predefined driver behaviors and intentions. The results show a policy that is able to cross the intersection avoiding collision with other vehicles 98% of the time, while at the same time not being too passive. Moreover, inferring information over time is important to distinguish between different intentions and is shown by comparing the collision rate between a Deep Recurrent Q-Network at 0.85% and a Deep Q-learning at 1.75%.