Abstract:Pretraining large language models (LLMs) is resource-intensive, often requiring months of training time even with high-end GPU clusters. There are two approaches of mitigating such computational demands: reusing smaller models to train larger ones (upcycling), and training computationally efficient models like mixture-of-experts (MoE). In this paper, we study the upcycling of LLMs to MoE models, of which the scaling behavior remains underexplored. Through extensive experiments, we identify empirical scaling laws that describe how performance depends on dataset size and model configuration. Particularly, we show that, while scaling these factors improves performance, there is a novel interaction term between the dense and upcycled training dataset that limits the efficiency of upcycling at large computational budgets. Based on these findings, we provide guidance to scale upcycling, and establish conditions under which upcycling outperforms from-scratch trainings within budget constraints.
Abstract:This paper empirically investigates the relationship between subword vocabulary size and the performance of large language models (LLMs) to provide insights on how to define the vocabulary size. Experimental results show that larger vocabulary sizes lead to better performance in LLMs. Moreover, we consider a continual training scenario where a pre-trained language model is trained on a different target language. We introduce a simple method to use a new vocabulary instead of the pre-defined one. We show that using the new vocabulary outperforms the model with the vocabulary used in pre-training.
Abstract:In developing mobile robots for exploration on the planetary surface, it is crucial to evaluate the robot's performance, demonstrating the harsh environment in which the robot will actually be deployed. Repeatable experiments in a controlled testing environment that can reproduce various terrain and gravitational conditions are essential. This paper presents the development of a minimal and space-saving indoor testbed, which can simulate steep slopes, uneven terrain, and lower gravity, employing a three-dimensional target tracking mechanism (active xy and passive z) with a counterweight.
Abstract:We propose a method to decrease the number of hidden units of the restricted Boltzmann machine while avoiding decrease of the performance measured by the Kullback-Leibler divergence. Then, we demonstrate our algorithm by using numerical simulations.