Abstract:Electronic health records (EHRs) have contributed to the computerization of patient records and can thus be used not only for efficient and systematic medical services, but also for research on biomedical data science. However, there are many missing values in EHRs when provided in matrix form, which is an important issue in many biomedical EHR applications. In this paper, we propose a two-stage framework that includes missing data imputation and disease prediction to address the missing data problem in EHRs. We compared the disease prediction performance of generative adversarial networks (GANs) and conventional learning algorithms in combination with missing data prediction methods. As a result, we obtained a level of accuracy of 0.9777, sensitivity of 0.9521, specificity of 0.9925, area under the receiver operating characteristic curve (AUC-ROC) of 0.9889, and F-score of 0.9688 with a stacked autoencoder as the missing data prediction method and an auxiliary classifier GAN (AC-GAN) as the disease prediction method. The comparison results show that a combination of a stacked autoencoder and an AC-GAN significantly outperforms other existing approaches. Our results suggest that the proposed framework is more robust for disease prediction from EHRs with missing data.
Abstract:A recommender system aims to recommend items that a user is interested in among many items. The need for the recommender system has been expanded by the information explosion. Various approaches have been suggested for providing meaningful recommendations to users. One of the proposed approaches is to consider a recommender system as a Markov decision process (MDP) problem and try to solve it using reinforcement learning (RL). However, existing RL-based methods have an obvious drawback. To solve an MDP in a recommender system, they encountered a problem with the large number of discrete actions that bring RL to a larger class of problems. In this paper, we propose a novel RL-based recommender system. We formulate a recommender system as a gridworld game by using a biclustering technique that can reduce the state and action space significantly. Using biclustering not only reduces space but also improves the recommendation quality effectively handling the cold-start problem. In addition, our approach can provide users with some explanation why the system recommends certain items. Lastly, we examine the proposed algorithm on a real-world dataset and achieve a better performance than the widely used recommendation algorithm.