Abstract:Column Generation (CG) is an effective and iterative algorithm to solve large-scale linear programs (LP). During each CG iteration, new columns are added to improve the solution of the LP. Typically, CG greedily selects one column with the most negative reduced cost, which can be improved by adding more columns at once. However, selecting all columns with negative reduced costs would lead to the addition of redundant columns that do not improve the objective value. Therefore, selecting the appropriate columns to add is still an open problem and previous machine-learning-based approaches for CG only add a constant quantity of columns per iteration due to the state-space explosion problem. To address this, we propose Fast Family Column Generation (FFCG) -- a novel reinforcement-learning-based CG that selects a variable number of columns as needed in an iteration. Specifically, we formulate the column selection problem in CG as an MDP and design a reward metric that balances both the convergence speed and the number of redundant columns. In our experiments, FFCG converges faster on the common benchmarks and reduces the number of CG iterations by 77.1% for Cutting Stock Problem (CSP) and 84.8% for Vehicle Routing Problem with Time Windows (VRPTW), and a 71.4% reduction in computing time for CSP and 84.0% for VRPTW on average compared to several state-of-the-art baselines.
Abstract:In this paper, we investigate the streaming bandits problem, wherein the learner aims to minimize regret by dealing with online arriving arms and sublinear arm memory. We establish the tight worst-case regret lower bound of $\Omega \left( (TB)^{\alpha} K^{1-\alpha}\right), \alpha = 2^{B} / (2^{B+1}-1)$ for any algorithm with a time horizon $T$, number of arms $K$, and number of passes $B$. The result reveals a separation between the stochastic bandits problem in the classical centralized setting and the streaming setting with bounded arm memory. Notably, in comparison to the well-known $\Omega(\sqrt{KT})$ lower bound, an additional double logarithmic factor is unavoidable for any streaming bandits algorithm with sublinear memory permitted. Furthermore, we establish the first instance-dependent lower bound of $\Omega \left(T^{1/(B+1)} \sum_{\Delta_x>0} \frac{\mu^*}{\Delta_x}\right)$ for streaming bandits. These lower bounds are derived through a unique reduction from the regret-minimization setting to the sample complexity analysis for a sequence of $\epsilon$-optimal arms identification tasks, which maybe of independent interest. To complement the lower bound, we also provide a multi-pass algorithm that achieves a regret upper bound of $\tilde{O} \left( (TB)^{\alpha} K^{1 - \alpha}\right)$ using constant arm memory.