Abstract:Existing methods for simulating individual identities often oversimplify human complexity, which may lead to incomplete or flattened representations. To address this, we introduce SPeCtrum, a grounded framework for constructing authentic LLM agent personas by incorporating an individual's multidimensional self-concept. SPeCtrum integrates three core components: Social Identity (S), Personal Identity (P), and Personal Life Context (C), each contributing distinct yet interconnected aspects of identity. To evaluate SPeCtrum's effectiveness in identity representation, we conducted automated and human evaluations. Automated evaluations using popular drama characters showed that Personal Life Context (C)-derived from short essays on preferences and daily routines-modeled characters' identities more effectively than Social Identity (S) and Personal Identity (P) alone and performed comparably to the full SPC combination. In contrast, human evaluations involving real-world individuals found that the full SPC combination provided a more comprehensive self-concept representation than C alone. Our findings suggest that while C alone may suffice for basic identity simulation, integrating S, P, and C enhances the authenticity and accuracy of real-world identity representation. Overall, SPeCtrum offers a structured approach for simulating individuals in LLM agents, enabling more personalized human-AI interactions and improving the realism of simulation-based behavioral studies.
Abstract:While piano music has become a significant area of study in Music Information Retrieval (MIR), there is a notable lack of datasets for piano solo music with text labels. To address this gap, we present PIAST (PIano dataset with Audio, Symbolic, and Text), a piano music dataset. Utilizing a piano-specific taxonomy of semantic tags, we collected 9,673 tracks from YouTube and added human annotations for 2,023 tracks by music experts, resulting in two subsets: PIAST-YT and PIAST-AT. Both include audio, text, tag annotations, and transcribed MIDI utilizing state-of-the-art piano transcription and beat tracking models. Among many possible tasks with the multi-modal dataset, we conduct music tagging and retrieval using both audio and MIDI data and report baseline performances to demonstrate its potential as a valuable resource for MIR research.
Abstract:Existing multi-instrumental datasets tend to be biased toward pop and classical music. In addition, they generally lack high-level annotations such as emotion tags. In this paper, we propose YM2413-MDB, an 80s FM video game music dataset with multi-label emotion annotations. It includes 669 audio and MIDI files of music from Sega and MSX PC games in the 80s using YM2413, a programmable sound generator based on FM. The collected game music is arranged with a subset of 15 monophonic instruments and one drum instrument. They were converted from binary commands of the YM2413 sound chip. Each song was labeled with 19 emotion tags by two annotators and validated by three verifiers to obtain refined tags. We provide the baseline models and results for emotion recognition and emotion-conditioned symbolic music generation using YM2413-MDB.