Abstract:Recent success in legged robot locomotion is attributed to the integration of reinforcement learning and physical simulators. However, these policies often encounter challenges when deployed in real-world environments due to sim-to-real gaps, as simulators typically fail to replicate visual realism and complex real-world geometry. Moreover, the lack of realistic visual rendering limits the ability of these policies to support high-level tasks requiring RGB-based perception like ego-centric navigation. This paper presents a Real-to-Sim-to-Real framework that generates photorealistic and physically interactive "digital twin" simulation environments for visual navigation and locomotion learning. Our approach leverages 3D Gaussian Splatting (3DGS) based scene reconstruction from multi-view images and integrates these environments into simulations that support ego-centric visual perception and mesh-based physical interactions. To demonstrate its effectiveness, we train a reinforcement learning policy within the simulator to perform a visual goal-tracking task. Extensive experiments show that our framework achieves RGB-only sim-to-real policy transfer. Additionally, our framework facilitates the rapid adaptation of robot policies with effective exploration capability in complex new environments, highlighting its potential for applications in households and factories.
Abstract:Quadruped robots must exhibit robust walking capabilities in practical applications. In this work, we propose a novel approach that enables quadruped robots to pass various small obstacles, or "tiny traps". Existing methods often rely on exteroceptive sensors, which can be unreliable for detecting such tiny traps. To overcome this limitation, our approach focuses solely on proprioceptive inputs. We introduce a two-stage training framework incorporating a contact encoder and a classification head to learn implicit representations of different traps. Additionally, we design a set of tailored reward functions to improve both the stability of training and the ease of deployment for goal-tracking tasks. To benefit further research, we design a new benchmark for tiny trap task. Extensive experiments in both simulation and real-world settings demonstrate the effectiveness and robustness of our method. Project Page: https://robust-robot-walker.github.io/