Abstract:Games generalize the optimization paradigm by introducing different objective functions for different optimizing agents, known as players. Generative Adversarial Networks (GANs) are arguably the most popular game formulation in recent machine learning literature. GANs achieve great results on generating realistic natural images, however they are known for being difficult to train. Training them involves finding a Nash equilibrium, typically performed using gradient descent on the two players' objectives. Game dynamics can induce rotations that slow down convergence to a Nash equilibrium, or prevent it altogether. We provide a theoretical analysis of the game dynamics. Our analysis, supported by experiments, shows that gradient descent with a negative momentum term can improve the convergence properties of some GANs.