Abstract:Adaptive Rounding has emerged as an alternative to round-to-nearest (RTN) for post-training quantization by enabling cross-element error cancellation. Yet, dense and element-wise rounding matrices are prohibitively expensive for billion-parameter large language models (LLMs). We revisit adaptive rounding from an efficiency perspective and propose VQRound, a parameter-efficient optimization framework that reparameterizes the rounding matrix into a compact codebook. Unlike low-rank alternatives, VQRound minimizes the element-wise worst-case error under $L_\infty$ norm, which is critical for handling heavy-tailed weight distributions in LLMs. Beyond reparameterization, we identify rounding initialization as a decisive factor and develop a lightweight end-to-end finetuning pipeline that optimizes codebooks across all layers using only 128 samples. Extensive experiments on OPT, LLaMA, LLaMA2, and Qwen3 models demonstrate that VQRound achieves better convergence than traditional adaptive rounding at the same number of steps while using as little as 0.2% of the trainable parameters. Our results show that adaptive rounding can be made both scalable and fast-fitting. The code is available at https://github.com/zhoustan/VQRound.
Abstract:Vision-language models (VLMs) show great promise for 3D scene understanding but are mainly applied to indoor spaces or autonomous driving, focusing on low-level tasks like segmentation. This work expands their use to urban-scale environments by leveraging 3D reconstructions from multi-view aerial imagery. We propose OpenCity3D, an approach that addresses high-level tasks, such as population density estimation, building age classification, property price prediction, crime rate assessment, and noise pollution evaluation. Our findings highlight OpenCity3D's impressive zero-shot and few-shot capabilities, showcasing adaptability to new contexts. This research establishes a new paradigm for language-driven urban analytics, enabling applications in planning, policy, and environmental monitoring. See our project page: opencity3d.github.io