Abstract:Due to the advantages in the cost-efficiency and reproducibility, user simulation has become a promising solution to the user-centric evaluation of information retrieval systems. Nonetheless, accurately simulating user search behaviors has long been a challenge, because users' actions in search are highly complex and driven by intricate cognitive processes such as learning, reasoning, and planning. Recently, Large Language Models (LLMs) have demonstrated remarked potential in simulating human-level intelligence and have been used in building autonomous agents for various tasks. However, the potential of using LLMs in simulating search behaviors has not yet been fully explored. In this paper, we introduce a LLM-based user search behavior simulator, USimAgent. The proposed simulator can simulate users' querying, clicking, and stopping behaviors during search, and thus, is capable of generating complete search sessions for specific search tasks. Empirical investigation on a real user behavior dataset shows that the proposed simulator outperforms existing methods in query generation and is comparable to traditional methods in predicting user clicks and stopping behaviors. These results not only validate the effectiveness of using LLMs for user simulation but also shed light on the development of a more robust and generic user simulators.
Abstract:Collaborative search supports multiple users working together to accomplish a specific search task. Research has found that designing lightweight collaborative search plugins within instant messaging platforms aligns better with users' collaborative habits. However, due to the complexity of multi-user interaction scenarios, it is challenging to implement a fully functioning lightweight collaborative search system. Therefore, previous studies on lightweight collaborative search had to rely on the Wizard of Oz paradigm. In recent years, large language models (LLMs) have been demonstrated to interact naturally with users and achieve complex information-seeking tasks through LLM-based agents. Hence, to better support the research in collaborative search, in this demo, we propose CoSearchAgent, a lightweight collaborative search agent powered by LLMs. CoSearchAgent is designed as a Slack plugin that can support collaborative search during multi-party conversations on this platform. Equipped with the capacity to understand the queries and context in multi-user conversations and the ability to search the Web for relevant information via APIs, CoSearchAgent can respond to user queries with answers grounded on the relevant search results. It can also ask clarifying questions when the information needs are unclear. The proposed CoSearchAgent is highly flexible and would be useful for supporting further research on collaborative search. The code and demo video are accessible.
Abstract:Recently, natural language generation (NLG) evaluation has shifted from a single-aspect to a multi-aspect paradigm, allowing for a more accurate assessment. Large language models (LLMs) achieve superior performance on various NLG evaluation tasks. However, current work often employs the LLM to independently evaluate different aspects, which largely ignores the rich correlation between various aspects. To fill this research gap, in this work, we propose an NLG evaluation metric called CoAScore. Powered by LLMs, the CoAScore utilizes multi-aspect knowledge through a CoA (\textbf{C}hain-\textbf{o}f-\textbf{A}spects) prompting framework when assessing the quality of a certain aspect. Specifically, for a given aspect to evaluate, we first prompt the LLM to generate a chain of aspects that are relevant to the target aspect and could be useful for the evaluation. We then collect evaluation scores for each generated aspect, and finally, leverage the knowledge of these aspects to improve the evaluation of the target aspect. We evaluate CoAScore across five NLG evaluation tasks (e.g., summarization, dialog response generation, etc) and nine aspects (e.g., overall quality, relevance, coherence, etc). Our experimental findings highlight that, in comparison to individual aspect evaluation, CoAScore exhibits a higher correlation with human judgments. This improvement significantly outperforms existing unsupervised evaluation metrics, whether for assessing overall quality or other aspects. We also conducted extensive ablation studies to validate the effectiveness of the three stages within the CoAScore framework and conducted case studies to show how the LLM performs in these stages. Our code and scripts are available.
Abstract:Pretraining-based (PT-based) automatic evaluation metrics (e.g., BERTScore and BARTScore) have been widely used in several sentence generation tasks (e.g., machine translation and text summarization) due to their better correlation with human judgments over traditional overlap-based methods. Although PT-based methods have become the de facto standard for training grammatical error correction (GEC) systems, GEC evaluation still does not benefit from pretrained knowledge. This paper takes the first step towards understanding and improving GEC evaluation with pretraining. We first find that arbitrarily applying PT-based metrics to GEC evaluation brings unsatisfactory correlation results because of the excessive attention to inessential systems outputs (e.g., unchanged parts). To alleviate the limitation, we propose a novel GEC evaluation metric to achieve the best of both worlds, namely PT-M2 which only uses PT-based metrics to score those corrected parts. Experimental results on the CoNLL14 evaluation task show that PT-M2 significantly outperforms existing methods, achieving a new state-of-the-art result of 0.949 Pearson correlation. Further analysis reveals that PT-M2 is robust to evaluate competitive GEC systems. Source code and scripts are freely available at https://github.com/pygongnlp/PT-M2.