Abstract:Orange grading is a crucial step in the fruit industry, as it helps to sort oranges according to different criteria such as size, quality, ripeness, and health condition, ensuring safety for human consumption and better price allocation and client satisfaction. Automated grading enables faster processing, precision, and reduced human labor. In this paper, we implement a deep learning-based solution for orange grading via machine vision. Unlike typical grading systems that analyze fruits from a single view, we capture multiview images of each single orange in order to enable a richer representation. Afterwards, we compose the acquired images into one collage. This enables the analysis of the whole orange skin. We train a convolutional neural network (CNN) on the composed images to grade the oranges into three classes, namely good, bad, and undefined. We also evaluate the performance with two different CNNs (ResNet-18 and SqueezeNet). We show experimentally that multi-view grading is superior to single view grading.
Abstract:Berry picking has long-standing traditions in Finland, yet it is challenging and can potentially be dangerous. The integration of drones equipped with advanced imaging techniques represents a transformative leap forward, optimising harvests and promising sustainable practices. We propose WildBe, the first image dataset of wild berries captured in peatlands and under the canopy of Finnish forests using drones. Unlike previous and related datasets, WildBe includes new varieties of berries, such as bilberries, cloudberries, lingonberries, and crowberries, captured under severe light variations and in cluttered environments. WildBe features 3,516 images, including a total of 18,468 annotated bounding boxes. We carry out a comprehensive analysis of WildBe using six popular object detectors, assessing their effectiveness in berry detection across different forest regions and camera types. We will release WildBe publicly.
Abstract:Multi-view data capture permits free-viewpoint video (FVV) content creation. To this end, several users must capture video streams, calibrated in both time and pose, framing the same object/scene, from different viewpoints. New-generation network architectures (e.g. 5G) promise lower latency and larger bandwidth connections supported by powerful edge computing, properties that seem ideal for reliable FVV capture. We have explored this possibility, aiming to remove the need for bespoke synchronisation hardware when capturing a scene from multiple viewpoints, making it possible through off-the-shelf mobiles. We propose a novel and scalable data capture architecture that exploits edge resources to synchronise and harvest frame captures. We have designed an edge computing unit that supervises the relaying of timing triggers to and from multiple mobiles, in addition to synchronising frame harvesting. We empirically show the benefits of our edge computing unit by analysing latencies and show the quality of 3D reconstruction outputs against an alternative and popular centralised solution based on Unity3D.