Abstract:Procedural content generation (PCG) is a growing field, with numerous applications in the video game industry, and great potential to help create better games at a fraction of the cost of manual creation. However, much of the work in PCG is focused on generating relatively straightforward levels in simple games, as it is challenging to design an optimisable objective function for complex settings. This limits the applicability of PCG to more complex and modern titles, hindering its adoption in industry. Our work aims to address this limitation by introducing a compositional level generation method, which recursively composes simple, low-level generators together to construct large and complex creations. This approach allows for easily-optimisable objectives and the ability to design a complex structure in an interpretable way by referencing lower-level components. We empirically demonstrate that our method outperforms a non-compositional baseline by more accurately satisfying a designer's functional requirements in several tasks. Finally, we provide a qualitative showcase (in Minecraft) illustrating the large and complex, but still coherent, structures that were generated using simple base generators.
Abstract:Infectious disease outbreak has a significant impact on morbidity, mortality and can cause economic instability of many countries. As global trade is growing, goods and individuals are expected to travel across the border, an infected epidemic area carrier can pose a great danger to his hostile. If a disease outbreak is recognized promptly, then commercial products and travelers (traders/visitors) will be effectively vaccinated, and therefore the disease stopped. Early detection of outbreaks plays an important role here, and beware of the rapid implementation of control measures by citizens, public health organizations, and government. Many indicators have valuable information, such as online news sources (RSS) and social media sources (Twitter, Facebook) that can be used, but are unstructured and bulky, to extract information about disease outbreaks. Few early warning outbreak systems exist with some limitation of linguistic (Urdu) and covering areas (Pakistan). In Pakistan, few channels are published the outbreak news in Urdu or English. The aim is to procure information from Pakistan's English and Urdu news channels and then investigate process, integrate, and visualize the disease epidemic. Urdu ontology is not existed before to match extracted diseases, so we also build that ontology of disease.