Abstract:Transfer learning has led to large gains in performance for nearly all NLP tasks while making downstream models easier and faster to train. This has also been extended to low-resourced languages, with some success. We investigate the properties of cross-lingual transfer learning between ten low-resourced languages, from the perspective of a named entity recognition task. We specifically investigate how much adaptive fine-tuning and the choice of transfer language affect zero-shot transfer performance. We find that models that perform well on a single language often do so at the expense of generalising to others, while models with the best generalisation to other languages suffer in individual language performance. Furthermore, the amount of data overlap between the source and target datasets is a better predictor of transfer performance than either the geographical or genetic distance between the languages.
Abstract:Procedural content generation (PCG) is a growing field, with numerous applications in the video game industry, and great potential to help create better games at a fraction of the cost of manual creation. However, much of the work in PCG is focused on generating relatively straightforward levels in simple games, as it is challenging to design an optimisable objective function for complex settings. This limits the applicability of PCG to more complex and modern titles, hindering its adoption in industry. Our work aims to address this limitation by introducing a compositional level generation method, which recursively composes simple, low-level generators together to construct large and complex creations. This approach allows for easily-optimisable objectives and the ability to design a complex structure in an interpretable way by referencing lower-level components. We empirically demonstrate that our method outperforms a non-compositional baseline by more accurately satisfying a designer's functional requirements in several tasks. Finally, we provide a qualitative showcase (in Minecraft) illustrating the large and complex, but still coherent, structures that were generated using simple base generators.