Abstract:Assigning realistic materials to 3D models remains a significant challenge in computer graphics. We propose MatCLIP, a novel method that extracts shape- and lighting-insensitive descriptors of Physically Based Rendering (PBR) materials to assign plausible textures to 3D objects based on images, such as the output of Latent Diffusion Models (LDMs) or photographs. Matching PBR materials to static images is challenging because the PBR representation captures the dynamic appearance of materials under varying viewing angles, shapes, and lighting conditions. By extending an Alpha-CLIP-based model on material renderings across diverse shapes and lighting, and encoding multiple viewing conditions for PBR materials, our approach generates descriptors that bridge the domains of PBR representations with photographs or renderings, including LDM outputs. This enables consistent material assignments without requiring explicit knowledge of material relationships between different parts of an object. MatCLIP achieves a top-1 classification accuracy of 76.6%, outperforming state-of-the-art methods such as PhotoShape and MatAtlas by over 15 percentage points on publicly available datasets. Our method can be used to construct material assignments for 3D shape datasets such as ShapeNet, 3DCoMPaT++, and Objaverse. All code and data will be released.
Abstract:Recent works have explored text-guided image editing using diffusion models and generated edited images based on text prompts. However, the models struggle to accurately locate the regions to be edited and faithfully perform precise edits. In this work, we propose a framework termed InstructEdit that can do fine-grained editing based on user instructions. Our proposed framework has three components: language processor, segmenter, and image editor. The first component, the language processor, processes the user instruction using a large language model. The goal of this processing is to parse the user instruction and output prompts for the segmenter and captions for the image editor. We adopt ChatGPT and optionally BLIP2 for this step. The second component, the segmenter, uses the segmentation prompt provided by the language processor. We employ a state-of-the-art segmentation framework Grounded Segment Anything to automatically generate a high-quality mask based on the segmentation prompt. The third component, the image editor, uses the captions from the language processor and the masks from the segmenter to compute the edited image. We adopt Stable Diffusion and the mask-guided generation from DiffEdit for this purpose. Experiments show that our method outperforms previous editing methods in fine-grained editing applications where the input image contains a complex object or multiple objects. We improve the mask quality over DiffEdit and thus improve the quality of edited images. We also show that our framework can accept multiple forms of user instructions as input. We provide the code at https://github.com/QianWangX/InstructEdit.
Abstract:Image generation using diffusion can be controlled in multiple ways. In this paper, we systematically analyze the equations of modern generative diffusion networks to propose a framework, called MDP, that explains the design space of suitable manipulations. We identify 5 different manipulations, including intermediate latent, conditional embedding, cross attention maps, guidance, and predicted noise. We analyze the corresponding parameters of these manipulations and the manipulation schedule. We show that some previous editing methods fit nicely into our framework. Particularly, we identified one specific configuration as a new type of control by manipulating the predicted noise, which can perform higher-quality edits than previous work for a variety of local and global edits.
Abstract:3D-aware image synthesis has attracted increasing interest as it models the 3D nature of our real world. However, performing realistic object-level editing of the generated images in the multi-object scenario still remains a challenge. Recently, a 2D GAN termed BlobGAN has demonstrated great multi-object editing capabilities on real-world indoor scene datasets. In this work, we propose BlobGAN-3D, which is a 3D-aware improvement of the original 2D BlobGAN. We enable explicit camera pose control while maintaining the disentanglement for individual objects in the scene by extending the 2D blobs into 3D blobs. We keep the object-level editing capabilities of BlobGAN and in addition allow flexible control over the 3D location of the objects in the scene. We test our method on real-world indoor datasets and show that our method can achieve comparable image quality compared to the 2D BlobGAN and other 3D-aware GAN baselines while being able to enable camera pose control and object-level editing in the challenging multi-object real-world scenarios.