Beijing Institute of Technology, China
Abstract:Accelerating neural radiance fields training is of substantial practical value, as the ray sampling strategy profoundly impacts network convergence. More efficient ray sampling can thus directly enhance existing NeRF models' training efficiency. We therefore propose a novel ray sampling approach for neural radiance fields that improves training efficiency while retaining photorealistic rendering results. First, we analyze the relationship between the pixel loss distribution of sampled rays and rendering quality. This reveals redundancy in the original NeRF's uniform ray sampling. Guided by this finding, we develop a sampling method leveraging pixel regions and depth boundaries. Our main idea is to sample fewer rays in training views, yet with each ray more informative for scene fitting. Sampling probability increases in pixel areas exhibiting significant color and depth variation, greatly reducing wasteful rays from other regions without sacrificing precision. Through this method, not only can the convergence of the network be accelerated, but the spatial geometry of a scene can also be perceived more accurately. Rendering outputs are enhanced, especially for texture-complex regions. Experiments demonstrate that our method significantly outperforms state-of-the-art techniques on public benchmark datasets.
Abstract:The multi-dithering method has been well verified in phase locking of polarization coherent combination experiment. However, it is hard to apply to low repetition frequency pulsed lasers, since there exists an overlap frequency domain between pulse laser and the amplitude phase noise and traditional filters cannot effectively separate phase noise. Aiming to solve the problem in this paper, we propose a novel method of pulse noise detection, identification, and filtering based on the autocorrelation characteristics between noise signals. In the proposed algorithm, a self-designed window algorithm is used to identify the pulse, and then the pulse signal group in the window is replaced by interpolation, which effectively filter the pulse signal doped in the phase noise within 0.1 ms. After filtering the pulses in the phase noise, the phase difference of two pulsed beams (10 kHz) is successfully compensated to zero in 1 ms, and the coherent combination of closed-loop phase lock is realized. At the same time, the phase correction times are few, the phase lock effect is stable, and the final light intensity increases to the ideal value (0.9 Imax).