Abstract:In an era characterized by advancements in artificial intelligence and robotics, enabling machines to interact with and understand their environment is a critical research endeavor. In this paper, we propose Answerability Fields, a novel approach to predicting answerability within complex indoor environments. Leveraging a 3D question answering dataset, we construct a comprehensive Answerability Fields dataset, encompassing diverse scenes and questions from ScanNet. Using a diffusion model, we successfully infer and evaluate these Answerability Fields, demonstrating the importance of objects and their locations in answering questions within a scene. Our results showcase the efficacy of Answerability Fields in guiding scene-understanding tasks, laying the foundation for their application in enhancing interactions between intelligent agents and their environments.
Abstract:Vision-and-language navigation (VLN) aims to guide autonomous agents through real-world environments by integrating visual and linguistic cues. While substantial progress has been made in understanding these interactive modalities in ground-level navigation, aerial navigation remains largely underexplored. This is primarily due to the scarcity of resources suitable for real-world, city-scale aerial navigation studies. To bridge this gap, we introduce CityNav, a new dataset for language-goal aerial navigation using a 3D point cloud representation from real-world cities. CityNav includes 32,637 natural language descriptions paired with human demonstration trajectories, collected from participants via a new web-based 3D simulator developed for this research. Each description specifies a navigation goal, leveraging the names and locations of landmarks within real-world cities. We also provide baseline models of navigation agents that incorporate an internal 2D spatial map representing landmarks referenced in the descriptions. We benchmark the latest aerial navigation baselines and our proposed model on the CityNav dataset. The results using this dataset reveal the following key findings: (i) Our aerial agent models trained on human demonstration trajectories outperform those trained on shortest path trajectories, highlighting the importance of human-driven navigation strategies; (ii) The integration of a 2D spatial map significantly enhances navigation efficiency at city scale. Our dataset and code are available at https://water-cookie.github.io/city-nav-proj/
Abstract:Building robots capable of interacting with humans through natural language in the visual world presents a significant challenge in the field of robotics. To overcome this challenge, Embodied Question Answering (EQA) has been proposed as a benchmark task to measure the ability to identify an object navigating through a previously unseen environment in response to human-posed questions. Although some methods have been proposed, their evaluations have been limited to simulations, without experiments in real-world scenarios. Furthermore, all of these methods are constrained by a limited vocabulary for question-and-answer interactions, making them unsuitable for practical applications. In this work, we propose a map-based modular EQA method that enables real robots to navigate unknown environments through frontier-based map creation and address unknown QA pairs using foundation models that support open vocabulary. Unlike the questions of the previous EQA dataset on Matterport 3D (MP3D), questions in our real-world experiments contain various question formats and vocabularies not included in the training data. We conduct comprehensive experiments on virtual environments (MP3D-EQA) and two real-world house environments and demonstrate that our method can perform EQA even in the real world.