Abstract:This paper introduces a versatile paradigm for integrating multi-view reflectance and normal maps acquired through photometric stereo. Our approach employs a pixel-wise joint re-parameterization of reflectance and normal, considering them as a vector of radiances rendered under simulated, varying illumination. This re-parameterization enables the seamless integration of reflectance and normal maps as input data in neural volume rendering-based 3D reconstruction while preserving a single optimization objective. In contrast, recent multi-view photometric stereo (MVPS) methods depend on multiple, potentially conflicting objectives. Despite its apparent simplicity, our proposed approach outperforms state-of-the-art approaches in MVPS benchmarks across F-score, Chamfer distance, and mean angular error metrics. Notably, it significantly improves the detailed 3D reconstruction of areas with high curvature or low visibility.
Abstract:We tackle the problem of reflectance estimation from a set of multi-view images, assuming known geometry. The approach we put forward turns the input images into reflectance maps, through a robust variational method. The variational model comprises an image-driven fidelity term and a term which enforces consistency of the reflectance estimates with respect to each view. If illumination is fixed across the views, then reflectance estimation remains under-constrained: a regularization term, which ensures piecewise-smoothness of the reflectance, is thus used. Reflectance is parameterized in the image domain, rather than on the surface, which makes the numerical solution much easier, by resorting to an alternating majorization-minimization approach. Experiments on both synthetic and real datasets are carried out to validate the proposed strategy.
Abstract:A numerical solution to shape-from-shading under natural illumination is presented. It builds upon an augmented Lagrangian approach for solving a generic PDE-based shape-from-shading model which handles directional or spherical harmonic lighting, orthographic or perspective projection, and greylevel or multi-channel images. Real-world applications to shading-aware depth map denoising, refinement and completion are presented.
Abstract:We introduce a variational method for multi-view shape-from-shading under natural illumination. The key idea is to couple PDE-based solutions for single-image based shape-from-shading problems across multiple images and multiple color channels by means of a variational formulation. Rather than alternatingly solving the individual SFS problems and optimizing the consistency across images and channels which is known to lead to suboptimal results, we propose an efficient solution of the coupled problem by means of an ADMM algorithm. In numerous experiments on both simulated and real imagery, we demonstrate that the proposed fusion of multiple-view reconstruction and shape-from-shading provides highly accurate dense reconstructions without the need to compute dense correspondences. With the proposed variational integration across multiple views shape-from-shading techniques become applicable to challenging real-world reconstruction problems, giving rise to highly detailed geometry even in areas of smooth brightness variation and lacking texture.