Abstract:Multi-task learning is a popular machine learning approach that enables simultaneous learning of multiple related tasks, improving algorithmic efficiency and effectiveness. In the hard parameter sharing approach, an encoder shared through multiple tasks generates data representations passed to task-specific predictors. Therefore, it is crucial to have a shared encoder that provides decent representations for every and each task. However, despite recent advances in multi-task learning, the question of how to improve the quality of representations generated by the shared encoder remains open. To address this gap, we propose a novel approach called Dummy Gradient norm Regularization that aims to improve the universality of the representations generated by the shared encoder. Specifically, the method decreases the norm of the gradient of the loss function with repect to dummy task-specific predictors to improve the universality of the shared encoder's representations. Through experiments on multiple multi-task learning benchmark datasets, we demonstrate that DGR effectively improves the quality of the shared representations, leading to better multi-task prediction performances. Applied to various classifiers, the shared representations generated by DGR also show superior performance compared to existing multi-task learning methods. Moreover, our approach takes advantage of computational efficiency due to its simplicity. The simplicity also allows us to seamlessly integrate DGR with the existing multi-task learning algorithms.
Abstract:Despite recent advances in algorithmic fairness, methodologies for achieving fairness with generalized linear models (GLMs) have yet to be explored in general, despite GLMs being widely used in practice. In this paper we introduce two fairness criteria for GLMs based on equalizing expected outcomes or log-likelihoods. We prove that for GLMs both criteria can be achieved via a convex penalty term based solely on the linear components of the GLM, thus permitting efficient optimization. We also derive theoretical properties for the resulting fair GLM estimator. To empirically demonstrate the efficacy of the proposed fair GLM, we compare it with other well-known fair prediction methods on an extensive set of benchmark datasets for binary classification and regression. In addition, we demonstrate that the fair GLM can generate fair predictions for a range of response variables, other than binary and continuous outcomes.
Abstract:StarCraft, one of the most popular real-time strategy games, is a compelling environment for artificial intelligence research for both micro-level unit control and macro-level strategic decision making. In this study, we address an eminent problem concerning macro-level decision making, known as the 'fog-of-war', which rises naturally from the fact that information regarding the opponent's state is always provided in the incomplete form. For intelligent agents to play like human players, it is obvious that making accurate predictions of the opponent's status under incomplete information will increase its chance of winning. To reflect this fact, we propose a convolutional encoder-decoder architecture that predicts potential counts and locations of the opponent's units based on only partially visible and noisy information. To evaluate the performance of our proposed method, we train an additional classifier on the encoder-decoder output to predict the game outcome (win or lose). Finally, we designed an agent incorporating the proposed method and conducted simulation games against rule-based agents to demonstrate both effectiveness and practicality. All experiments were conducted on actual game replay data acquired from professional players.