Abstract:Recent advancements in self-supervised audio-visual representation learning have demonstrated its potential to capture rich and comprehensive representations. However, despite the advantages of data augmentation verified in many learning methods, audio-visual learning has struggled to fully harness these benefits, as augmentations can easily disrupt the correspondence between input pairs. To address this limitation, we introduce EquiAV, a novel framework that leverages equivariance for audio-visual contrastive learning. Our approach begins with extending equivariance to audio-visual learning, facilitated by a shared attention-based transformation predictor. It enables the aggregation of features from diverse augmentations into a representative embedding, providing robust supervision. Notably, this is achieved with minimal computational overhead. Extensive ablation studies and qualitative results verify the effectiveness of our method. EquiAV outperforms previous works across various audio-visual benchmarks.
Abstract:The goal of this paper is to synthesise talking faces with controllable facial motions. To achieve this goal, we propose two key ideas. The first is to establish a canonical space where every face has the same motion patterns but different identities. The second is to navigate a multimodal motion space that only represents motion-related features while eliminating identity information. To disentangle identity and motion, we introduce an orthogonality constraint between the two different latent spaces. From this, our method can generate natural-looking talking faces with fully controllable facial attributes and accurate lip synchronisation. Extensive experiments demonstrate that our method achieves state-of-the-art results in terms of both visual quality and lip-sync score. To the best of our knowledge, we are the first to develop a talking face generation framework that can accurately manifest full target facial motions including lip, head pose, and eye movements in the generated video without any additional supervision beyond RGB video with audio.