Abstract:Illustration is a fundamental mode of human expression and communication. Certain types of motion that accompany speech can provide this illustrative mode of communication. While Augmented and Virtual Reality technologies (AR/VR) have introduced tools for producing drawings with hand motions (air drawing), they typically require costly hardware and additional digital markers, thereby limiting their accessibility and portability. Furthermore, air drawing demands considerable skill to achieve aesthetic results. To address these challenges, we introduce the concept of AirSketch, aimed at generating faithful and visually coherent sketches directly from hand motions, eliminating the need for complicated headsets or markers. We devise a simple augmentation-based self-supervised training procedure, enabling a controllable image diffusion model to learn to translate from highly noisy hand tracking images to clean, aesthetically pleasing sketches, while preserving the essential visual cues from the original tracking data. We present two air drawing datasets to study this problem. Our findings demonstrate that beyond producing photo-realistic images from precise spatial inputs, controllable image diffusion can effectively produce a refined, clear sketch from a noisy input. Our work serves as an initial step towards marker-less air drawing and reveals distinct applications of controllable diffusion models to AirSketch and AR/VR in general.
Abstract:Novel view synthesis has observed tremendous developments since the arrival of NeRFs. However, Nerf models overfit on a single scene, lacking generalization to out of distribution objects. Recently, diffusion models have exhibited remarkable performance on introducing generalization in view synthesis. Inspired by these advancements, we explore the capabilities of a pretrained stable diffusion model for view synthesis without explicit 3D priors. Specifically, we base our method on a personalized text to image model, Dreambooth, given its strong ability to adapt to specific novel objects with a few shots. Our research reveals two interesting findings. First, we observe that Dreambooth can learn the high level concept of a view, compared to arguably more complex strategies which involve finetuning diffusions on large amounts of multi-view data. Second, we establish that the concept of a view can be disentangled and transferred to a novel object irrespective of the original object's identify from which the views are learnt. Motivated by this, we introduce a learning strategy, FSViewFusion, which inherits a specific view through only one image sample of a single scene, and transfers the knowledge to a novel object, learnt from few shots, using low rank adapters. Through extensive experiments we demonstrate that our method, albeit simple, is efficient in generating reliable view samples for in the wild images. Code and models will be released.