Abstract:Offering great potential in robotic manipulation, a capable Vision-Language-Action (VLA) foundation model is expected to faithfully generalize across tasks and platforms while ensuring cost efficiency (e.g., data and GPU hours required for adaptation). To this end, we develop LingBot-VLA with around 20,000 hours of real-world data from 9 popular dual-arm robot configurations. Through a systematic assessment on 3 robotic platforms, each completing 100 tasks with 130 post-training episodes per task, our model achieves clear superiority over competitors, showcasing its strong performance and broad generalizability. We have also built an efficient codebase, which delivers a throughput of 261 samples per second per GPU with an 8-GPU training setup, representing a 1.5~2.8$\times$ (depending on the relied VLM base model) speedup over existing VLA-oriented codebases. The above features ensure that our model is well-suited for real-world deployment. To advance the field of robot learning, we provide open access to the code, base model, and benchmark data, with a focus on enabling more challenging tasks and promoting sound evaluation standards.
Abstract:3D Visual Question-Answering (3D VQA) is pivotal for models to perceive the physical world and perform spatial reasoning. Answer-centric supervision is a commonly used training method for 3D VQA models. Many models that utilize this strategy have achieved promising results in 3D VQA tasks. However, the answer-centric approach only supervises the final output of models and allows models to develop reasoning pathways freely. The absence of supervision on the reasoning pathway enables the potential for developing superficial shortcuts through common patterns in question-answer pairs. Moreover, although slow-thinking methods advance large language models, they suffer from underthinking. To address these issues, we propose \textbf{HCNQA}, a 3D VQA model leveraging a hierarchical concentration narrowing supervision method. By mimicking the human process of gradually focusing from a broad area to specific objects while searching for answers, our method guides the model to perform three phases of concentration narrowing through hierarchical supervision. By supervising key checkpoints on a general reasoning pathway, our method can ensure the development of a rational and effective reasoning pathway. Extensive experimental results demonstrate that our method can effectively ensure that the model develops a rational reasoning pathway and performs better. The code is available at https://github.com/JianuoZhu/HCNQA.




Abstract:Recently, the Segment Anything Model (SAM) gains lots of attention rapidly due to its impressive segmentation performance on images. Regarding its strong ability on image segmentation and high interactivity with different prompts, we found that it performs poorly on consistent segmentation in videos. Therefore, in this report, we propose Track Anything Model (TAM), which achieves high-performance interactive tracking and segmentation in videos. To be detailed, given a video sequence, only with very little human participation, i.e., several clicks, people can track anything they are interested in, and get satisfactory results in one-pass inference. Without additional training, such an interactive design performs impressively on video object tracking and segmentation. All resources are available on {https://github.com/gaomingqi/Track-Anything}. We hope this work can facilitate related research.




Abstract:We propose GANCoder, an automatic programming approach based on Generative Adversarial Networks (GAN), which can generate the same functional and logical programming language codes conditioned on the given natural language utterances. The adversarial training between generator and discriminator helps generator learn distribution of dataset and improve code generation quality. Our experimental results show that GANCoder can achieve comparable accuracy with the state-of-the-art methods and is more stable when programming languages.