Abstract:This paper presents iterative Sequential Action Control (iSAC), a receding horizon approach for control of nonlinear systems. The iSAC method has a closed-form open-loop solution, which is iteratively updated between time steps by introducing constant control values applied for short duration. Application of a contractive constraint on the cost is shown to lead to closed-loop asymptotic stability under mild assumptions. The effect of asymptotically decaying disturbances on system trajectories is also examined. To demonstrate the applicability of iSAC to a variety of systems and conditions, we employ five different systems, including a 13-dimensional quaternion-based quadrotor. Each system is tested in different scenarios, ranging from feasible and infeasible trajectory tracking, to setpoint stabilization, with or without the presence of external disturbances. Finally, limitations of this work are discussed.
Abstract:Although a number of solutions exist for the problems of coverage, search and target localization---commonly addressed separately---whether there exists a unified strategy that addresses these objectives in a coherent manner without being application-specific remains a largely open research question. In this paper, we develop a receding-horizon ergodic control approach, based on hybrid systems theory, that has the potential to fill this gap. The nonlinear model predictive control algorithm plans real-time motions that optimally improve ergodicity with respect to a distribution defined by the expected information density across the sensing domain. We establish a theoretical framework for global stability guarantees with respect to a distribution. Moreover, the approach is distributable across multiple agents, so that each agent can independently compute its own control while sharing statistics of its coverage across a communication network. We demonstrate the method in both simulation and in experiment in the context of target localization, illustrating that the algorithm is independent of the number of targets being tracked and can be run in real-time on computationally limited hardware platforms.