Abstract:This paper introduces Q-learning with gradient target tracking, a novel reinforcement learning framework that provides a learned continuous target update mechanism as an alternative to the conventional hard update paradigm. In the standard deep Q-network (DQN), the target network is a copy of the online network's weights, held fixed for a number of iterations before being periodically replaced via a hard update. While this stabilizes training by providing consistent targets, it introduces a new challenge: the hard update period must be carefully tuned to achieve optimal performance. To address this issue, we propose two gradient-based target update methods: DQN with asymmetric gradient target tracking (AGT2-DQN) and DQN with symmetric gradient target tracking (SGT2-DQN). These methods replace the conventional hard target updates with continuous and structured updates using gradient descent, which effectively eliminates the need for manual tuning. We provide a theoretical analysis proving the convergence of these methods in tabular settings. Additionally, empirical evaluations demonstrate their advantages over standard DQN baselines, which suggest that gradient-based target updates can serve as an effective alternative to conventional target update mechanisms in Q-learning.
Abstract:Contrastive Language-Image Pre-Training (CLIP) has enabled zero-shot classification in radiology, reducing reliance on manual annotations. However, conventional contrastive learning struggles with normal case detection due to its strict intra-sample alignment, which disrupts normal sample clustering and leads to high false positives (FPs) and false negatives (FNs). To address these issues, we propose OFF-CLIP, a contrastive learning refinement that improves normal detection by introducing an off-diagonal term loss to enhance normal sample clustering and applying sentence-level text filtering to mitigate FNs by removing misaligned normal statements from abnormal reports. OFF-CLIP can be applied to radiology CLIP models without requiring any architectural modifications. Experimental results show that OFF-CLIP significantly improves normal classification, achieving a 0.61 Area under the curve (AUC) increase on VinDr-CXR over CARZero, the state-of-the-art zero-shot classification baseline, while maintaining or improving abnormal classification performance. Additionally, OFF-CLIP enhances zero-shot grounding by improving pointing game accuracy, confirming better anomaly localization. These results demonstrate OFF-CLIP's effectiveness as a robust and efficient enhancement for medical vision-language models.
Abstract:Practical control systems pose significant challenges in identifying optimal control policies due to uncertainties in the system model and external disturbances. While $H_\infty$ control techniques are commonly used to design robust controllers that mitigate the effects of disturbances, these methods often require complex and computationally intensive calculations. To address this issue, this paper proposes a reinforcement learning algorithm called Robust Deterministic Policy Gradient (RDPG), which formulates the $H_\infty$ control problem as a two-player zero-sum dynamic game. In this formulation, one player (the user) aims to minimize the cost, while the other player (the adversary) seeks to maximize it. We then employ deterministic policy gradient (DPG) and its deep reinforcement learning counterpart to train a robust control policy with effective disturbance attenuation. In particular, for practical implementation, we introduce an algorithm called robust deep deterministic policy gradient (RDDPG), which employs a deep neural network architecture and integrates techniques from the twin-delayed deep deterministic policy gradient (TD3) to enhance stability and learning efficiency. To evaluate the proposed algorithm, we implement it on an unmanned aerial vehicle (UAV) tasked with following a predefined path in a disturbance-prone environment. The experimental results demonstrate that the proposed method outperforms other control approaches in terms of robustness against disturbances, enabling precise real-time tracking of moving targets even under severe disturbance conditions.
Abstract:This paper analyzes multi-step temporal difference (TD)-learning algorithms within the ``deadly triad'' scenario, characterized by linear function approximation, off-policy learning, and bootstrapping. In particular, we prove that $n$-step TD-learning algorithms converge to a solution as the sampling horizon $n$ increases sufficiently. The paper is divided into two parts. In the first part, we comprehensively examine the fundamental properties of their model-based deterministic counterparts, including projected value iteration, gradient descent algorithms, which can be viewed as prototype deterministic algorithms whose analysis plays a pivotal role in understanding and developing their model-free reinforcement learning counterparts. In particular, we prove that these algorithms converge to meaningful solutions when $n$ is sufficiently large. Based on these findings, in the second part, two $n$-step TD-learning algorithms are proposed and analyzed, which can be seen as the model-free reinforcement learning counterparts of the model-based deterministic algorithms.
Abstract:$Q$-learning is one of the most fundamental reinforcement learning (RL) algorithms. Despite its widespread success in various applications, it is prone to overestimation bias in the $Q$-learning update. To address this issue, double $Q$-learning employs two independent $Q$-estimators which are randomly selected and updated during the learning process. This paper proposes a modified double $Q$-learning, called simultaneous double $Q$-learning (SDQ), with its finite-time analysis. SDQ eliminates the need for random selection between the two $Q$-estimators, and this modification allows us to analyze double $Q$-learning through the lens of a novel switching system framework facilitating efficient finite-time analysis. Empirical studies demonstrate that SDQ converges faster than double $Q$-learning while retaining the ability to mitigate the maximization bias. Finally, we derive a finite-time expected error bound for SDQ.
Abstract:Multi-agent reinforcement learning (MARL) has witnessed a remarkable surge in interest, fueled by the empirical success achieved in applications of single-agent reinforcement learning (RL). In this study, we consider a distributed Q-learning scenario, wherein a number of agents cooperatively solve a sequential decision making problem without access to the central reward function which is an average of the local rewards. In particular, we study finite-time analysis of a distributed Q-learning algorithm, and provide a new sample complexity result of $\tilde{\mathcal{O}}\left( \min\left\{\frac{1}{\epsilon^2}\frac{t_{\text{mix}}}{(1-\gamma)^6 d_{\min}^4 } ,\frac{1}{\epsilon}\frac{\sqrt{|\gS||\gA|}}{(1-\sigma_2(\boldsymbol{W}))(1-\gamma)^4 d_{\min}^3} \right\}\right)$ under tabular lookup
Abstract:Convergence of Q-learning has been the focus of extensive research over the past several decades. Recently, an asymptotic convergence analysis for Q-learning was introduced using a switching system framework. This approach applies the so-called ordinary differential equation (ODE) approach to prove the convergence of the asynchronous Q-learning modeled as a continuous-time switching system, where notions from switching system theory are used to prove its asymptotic stability without using explicit Lyapunov arguments. However, to prove stability, restrictive conditions, such as quasi-monotonicity, must be satisfied for the underlying switching systems, which makes it hard to easily generalize the analysis method to other reinforcement learning algorithms, such as the smooth Q-learning variants. In this paper, we present a more general and unified convergence analysis that improves upon the switching system approach and can analyze Q-learning and its smooth variants. The proposed analysis is motivated by previous work on the convergence of synchronous Q-learning based on $p$-norm serving as a Lyapunov function. However, the proposed analysis addresses more general ODE models that can cover both asynchronous Q-learning and its smooth versions with simpler frameworks.
Abstract:Soft Q-learning is a variation of Q-learning designed to solve entropy regularized Markov decision problems where an agent aims to maximize the entropy regularized value function. Despite its empirical success, there have been limited theoretical studies of soft Q-learning to date. This paper aims to offer a novel and unified finite-time, control-theoretic analysis of soft Q-learning algorithms. We focus on two types of soft Q-learning algorithms: one utilizing the log-sum-exp operator and the other employing the Boltzmann operator. By using dynamical switching system models, we derive novel finite-time error bounds for both soft Q-learning algorithms. We hope that our analysis will deepen the current understanding of soft Q-learning by establishing connections with switching system models and may even pave the way for new frameworks in the finite-time analysis of other reinforcement learning algorithms.
Abstract:This paper analyzes multi-step TD-learning algorithms within the `deadly triad' scenario, characterized by linear function approximation, off-policy learning, and bootstrapping. In particular, we prove that n-step TD-learning algorithms converge to a solution as the sampling horizon n increases sufficiently. The paper is divided into two parts. In the first part, we comprehensively examine the fundamental properties of their model-based deterministic counterparts, including projected value iteration, gradient descent algorithms, and the control theoretic approach, which can be viewed as prototype deterministic algorithms whose analysis plays a pivotal role in understanding and developing their model-free reinforcement learning counterparts. In particular, we prove that these algorithms converge to meaningful solutions when n is sufficiently large. Based on these findings, two n-step TD-learning algorithms are proposed and analyzed, which can be seen as the model-free reinforcement learning counterparts of the gradient and control theoretic algorithms.
Abstract:Reinforcement learning has witnessed significant advancements, particularly with the emergence of model-based approaches. Among these, $Q$-learning has proven to be a powerful algorithm in model-free settings. However, the extension of $Q$-learning to a model-based framework remains relatively unexplored. In this paper, we delve into the sample complexity of $Q$-learning when integrated with a model-based approach. Through theoretical analyses and empirical evaluations, we seek to elucidate the conditions under which model-based $Q$-learning excels in terms of sample efficiency compared to its model-free counterpart.