Abstract:Human pose forecasting garners attention for its diverse applications. However, challenges in modeling the multi-modal nature of human motion and intricate interactions among agents persist, particularly with longer timescales and more agents. In this paper, we propose an interaction-aware trajectory-conditioned long-term multi-agent human pose forecasting model, utilizing a coarse-to-fine prediction approach: multi-modal global trajectories are initially forecasted, followed by respective local pose forecasts conditioned on each mode. In doing so, our Trajectory2Pose model introduces a graph-based agent-wise interaction module for a reciprocal forecast of local motion-conditioned global trajectory and trajectory-conditioned local pose. Our model effectively handles the multi-modality of human motion and the complexity of long-term multi-agent interactions, improving performance in complex environments. Furthermore, we address the lack of long-term (6s+) multi-agent (5+) datasets by constructing a new dataset from real-world images and 2D annotations, enabling a comprehensive evaluation of our proposed model. State-of-the-art prediction performance on both complex and simpler datasets confirms the generalized effectiveness of our method. The code is available at https://github.com/Jaewoo97/T2P.
Abstract:Trajectory prediction is a challenging problem that requires considering interactions among multiple actors and the surrounding environment. While data-driven approaches have been used to address this complex problem, they suffer from unreliable predictions under distribution shifts during test time. Accordingly, several online learning methods have been proposed using regression loss from the ground truth of observed data leveraging the auto-labeling nature of trajectory prediction task. We mainly tackle the following two issues. First, previous works underfit and overfit as they only optimize the last layer of the motion decoder. To this end, we employ the masked autoencoder (MAE) for representation learning to encourage complex interaction modeling in shifted test distribution for updating deeper layers. Second, utilizing the sequential nature of driving data, we propose an actor-specific token memory that enables the test-time learning of actor-wise motion characteristics. Our proposed method has been validated across various challenging cross-dataset distribution shift scenarios including nuScenes, Lyft, Waymo, and Interaction. Our method surpasses the performance of existing state-of-the-art online learning methods in terms of both prediction accuracy and computational efficiency. The code is available at https://github.com/daeheepark/T4P.
Abstract:Multi-agent trajectory prediction is crucial for various practical applications, spurring the construction of many large-scale trajectory datasets, including vehicles and pedestrians. However, discrepancies exist among datasets due to external factors and data acquisition strategies. External factors include geographical differences and driving styles, while data acquisition strategies include data acquisition rate, history/prediction length, and detector/tracker error. Consequently, the proficient performance of models trained on large-scale datasets has limited transferability on other small-size datasets, bounding the utilization of existing large-scale datasets. To address this limitation, we propose a method based on continuous and stochastic representations of Neural Stochastic Differential Equations (NSDE) for alleviating discrepancies due to data acquisition strategy. We utilize the benefits of continuous representation for handling arbitrary time steps and the use of stochastic representation for handling detector/tracker errors. Additionally, we propose a dataset-specific diffusion network and its training framework to handle dataset-specific detection/tracking errors. The effectiveness of our method is validated against state-of-the-art trajectory prediction models on the popular benchmark datasets: nuScenes, Argoverse, Lyft, INTERACTION, and Waymo Open Motion Dataset (WOMD). Improvement in performance gain on various source and target dataset configurations shows the generalized competence of our approach in addressing cross-dataset discrepancies.
Abstract:Understanding the interaction between multiple agents is crucial for realistic vehicle trajectory prediction. Existing methods have attempted to infer the interaction from the observed past trajectories of agents using pooling, attention, or graph-based methods, which rely on a deterministic approach. However, these methods can fail under complex road structures, as they cannot predict various interactions that may occur in the future. In this paper, we propose a novel approach that uses lane information to predict a stochastic future relationship among agents. To obtain a coarse future motion of agents, our method first predicts the probability of lane-level waypoint occupancy of vehicles. We then utilize the temporal probability of passing adjacent lanes for each agent pair, assuming that agents passing adjacent lanes will highly interact. We also model the interaction using a probabilistic distribution, which allows for multiple possible future interactions. The distribution is learned from the posterior distribution of interaction obtained from ground truth future trajectories. We validate our method on popular trajectory prediction datasets: nuScenes and Argoverse. The results show that the proposed method brings remarkable performance gain in prediction accuracy, and achieves state-of-the-art performance in long-term prediction benchmark dataset.
Abstract:Beam correspondence, or downlink-uplink (DL-UL) beam reciprocity, refers to the assumption that the best beams in the DL are also the best beams in the UL. This is an important assumption that allows the existing beam management framework in 5G to rely heavily on DL beam sweeping and avoid UL beam sweeping: UL beams are inferred from the measurements of the DL reference signals. Beam correspondence holds when the radio configurations are symmetric in the DL and UL. However, as mmWave technology matures, the DL and the UL face different constraints often breaking the beam correspondence. For example, power constraints may require a UE to activate only a portion of its antenna array for UL transmission, while still activating the full array for DL reception. Meanwhile, if the UL beam with sub-array, named as sub-chain beam in this paper, has a similar radiation pattern as the DL beam, the beam correspondence can still hold. This paper proposes methods for sub-chain beam codebook design to achieve a trade-off between the power saving and beam correspondence.
Abstract:Providing omnidirectional depth along with RGB information is important for numerous applications, eg, VR/AR. However, as omnidirectional RGB-D data is not always available, synthesizing RGB-D panorama data from limited information of a scene can be useful. Therefore, some prior works tried to synthesize RGB panorama images from perspective RGB images; however, they suffer from limited image quality and can not be directly extended for RGB-D panorama synthesis. In this paper, we study a new problem: RGB-D panorama synthesis under the arbitrary configurations of cameras and depth sensors. Accordingly, we propose a novel bi-modal (RGB-D) panorama synthesis (BIPS) framework. Especially, we focus on indoor environments where the RGB-D panorama can provide a complete 3D model for many applications. We design a generator that fuses the bi-modal information and train it with residual-aided adversarial learning (RDAL). RDAL allows to synthesize realistic indoor layout structures and interiors by jointly inferring RGB panorama, layout depth, and residual depth. In addition, as there is no tailored evaluation metric for RGB-D panorama synthesis, we propose a novel metric to effectively evaluate its perceptual quality. Extensive experiments show that our method synthesizes high-quality indoor RGB-D panoramas and provides realistic 3D indoor models than prior methods. Code will be released upon acceptance.