Abstract:In recent years, robotics has evolved, placing robots in social contexts, and giving rise to Human-Robot Interaction (HRI). HRI aims to improve user satisfaction by designing autonomous social robots with user modeling functionalities and user-adapted interactions, storing data on people to achieve personalized interactions. Personality, a vital factor in human interactions, influences temperament, social preferences, and cognitive abilities. Despite much research on personality traits influencing human-robot interactions, little attention has been paid to the influence of the robot's personality on the user model. Personality can influence not only temperament and how people interact with each other but also what they remember about an interaction or the person they interact with. A robot's personality traits could therefore influence what it remembers about the user and thus modify the user model and the consequent interactions. However, no studies investigating such conditioning have been found. This paper addresses this gap by proposing distinct user models that reflect unique robotic personalities, exploring the interplay between individual traits, memory, and social interactions to replicate human-like processes, providing users with more engaging and natural experiences
Abstract:This paper presents an experimental study showing that the humanoid robot NAO, in a condition already validated with regards to its capacity to trigger situational empathy in humans, is able to stimulate the attribution of mental states towards itself. Indeed, results show that participants not only experienced empathy towards NAO, when the robot was afraid of losing its memory due to a malfunction, but they also attributed higher scores to the robot emotional intelligence in the Attribution of Mental State Questionnaire, in comparison with the users in the control condition. This result suggests a possible correlation between empathy toward the robot and humans' attribution of mental states to it.
Abstract:This article describes the preliminary qualitative results of a therapeutic laboratory involving the Pepper robot, as a facilitator, to promote autonomy and functional acquisition in autistic children with low support needs (level 1 support). The lab, designed and led by a multidisciplinary team, involved 4 children, aged 11 to 13 years, and was organized in weekly meetings for the duration of four months. The following is the result of an in-depth qualitative evaluation of the interactions that took place between the children and the Pepper robot, with the aim of analyzing their effectiveness for the purpose of promoting the development of social and communication skills in the participants. The observations and analyses conducted during the interactions provided valuable insights into the dialogue and communication style employed and paved the way for possible strategies to make the robot more empathetic and engaging for autistic children.
Abstract:In this paper, we report on three experiments we have carried out in the context of the EMPATHY project, with the aim of helping users make better configuration choices in a smart home environment, and discuss our results. We found that there are psychological traits, such as Need for Cognition, which influence the way individuals tend to use recommendations, that there are non obvious relationships between the perceived usefulness of recommendations in different domains and individuals' ability to exploit suggestions on configuration choices, and that detailed, easy-to-understand security explanations are more persuasive than simple security warnings, when it comes to make decisions on the applicability of rules which might cause privacy and security risks.
Abstract:This extended abtract describes the preliminary qualitative results coming from a therapeutic laboratory focused on the use of the Pepper robot to promote autonomies and functional acquisitions in highly functioning (Asperger) children with autism. The field lab, ideated and led by a multidisciplinary team, involved 4 children, aged 11-13, who attended the laboratory sessions once a week for four months.
Abstract:Recently, it has been considering robotics to face world population aging. According to the WHO, in 2050 there will be about 2.1 billion people over 60 years old worldwide causing a persistent growing need of assistance and a shortage of manpower for delivering congruous assistance. Therefore, seniors' QoL is continuously threatened. Socially Assistive Robotics proposes itself as a solution. To improve SARs acceptability, it is necessary to tailor the system's characteristics with respect to the target needs and issues through the analysis of previous and current studies in the HRI field. Through the examination of the state of the art of social robotics in elderly care, past case studies and paper research about SARs' efficiency, it has been proposed two potential solution examples for two different scenarios, applying two different SARs: Pepper and Nao robots.
Abstract:The work presented in this paper was carried out in the context of the project Girls and boys: one day at university promoted by the City of Turin together with the University of Turin. We were responsible for two educational activities on robotics and coding hosted at the Computer Science Department, which made one of its laboratories available for this kind of lesson. At the conclusion of the lab's sessions, children compiled the Attribution of Mental State (AMS) questionnaire, which is a measure of mental states that participants attribute to robots, namely the user's perception of the robot's mental qualities as compared to humans. We distributed the questionnaires both to children attending the educational robotics lab and to children performing coding activities. Results show that the first group attributed higher mental qualities to the robots, compared to the attribution given by children that did not have a direct experience with a robot.
Abstract:A social robot is an autonomous robot that interact with people by engaging in social emotive behaviors, skills, capacities, and rules attached to its collaborative role. In order to achieve these goals we believe that modeling the interaction with the user and adapt the robot behavior to the user herself are fundamental for its social role. This paper presents our first attempt to integrate user modeling features in social and affective robots. We propose a cloud-based architecture for modeling the user-robot interaction in order to reuse the approach with different kind of social robots.
Abstract:This paper introduces the project Social Assistive Robotics for Autistic Children aimed at using robotic therapy for autism. The goal of the project is testing autistic children's interactions with the social robot NAO. In particular the robot will support the operators (psychologists, educators, speech therapists etc.) in their work. The innovative aspect of the project is that the children robot interaction will consider the children's emotions and specific features and the robot will adapt its behavior accordingly.
Abstract:During the 2017-18 academic year we carried out a series of coding activities, lasting about 3 months, in a third of the Giulia Falletti primary school in Barolo in Turin (Gena et a., 2020). These activities aimed to teach students not only the basics of programming, but also to introduce a new language and a new way of thinking and solving problems: computational thinking. The class consisted of 25 pupils: 14 males and 11 females, which we then operationally divided into two working groups (13 + 12) to make coding lessons more manageable and provide better childcare. The lessons lasted one hour and were conducted, in the presence of one of the teachers, by a computer teacher assisted by a student / facilitator. At the end of the three months of this positive experience, we realized that having an educational robot that can perform the same kind of actions that virtual robots do, like those of code.org, is very useful for children, especially to help them to solve orientation problems. Therefore, since no commercial robot had the characteristics we wanted, we decided to create an educational robot from scratch, equipped with social, interactive and emotional skills, able to involve children and establish an emotional bond with them in order to increase their learning and involvement. We decided from the beginning to design the robot as an open source project, made at a low cost, proposing a kit that can be easily reproduced and improved by anyone who wishes.